E
Epic Games
Senior Engine Programmer (Unreal Cloud Services)
Skills
RustGitAI
2 months ago
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Important information
Contract type:
Permanent
Location:
London, UK
Work mode:
Onsite
Published on:
22 August 2026
What they need
- Join Unreal Cloud Services, the team behind Lore (Epic’s next-generation, open-source version control system built for the future of game development). You’ll work at the boundary between editor and cloud, making distributed workflows, collaboration, and version control feel like a natural part of the creator experience. As Unreal evolves toward UE6, you’ll help bring these capabilities together into a cohesive editor experience
- Build Unreal Editor features that bring cloud-based collaboration into everyday creator workflows
- Implement responsive editor experiences that interact with asynchronous and distributed servi
- Work across editor, networking, storage, revision control, and UX systems to make cloud-backed workflows feel natural to Unreal Engi
- Partner with Product and UX teams to turn product ideas into clear, practical, and polished editor experiences
- Collaborate with backend and infrastructure engineers on features that span the editor and cloud services
- Use modern development practices, including AI-assisted programming, to improve implementation, debugging, and iteration- Strong understanding of parallelism, networking, latency, and failure handling
- Strong C++ skills and experience working in a large native codebase
- Experience with Rust is a plus
- Experience working closely with Product, UX, and engineering teams to ship features
- Experience building user-facing tools, editor features, and complex interactive workflows
- Strong eye for user experience and how technical behavior affects creator workflows
- Experience with Unreal Engine, another game engine, or comparable tools development
- Experience building clients that interact with asynchronous or networked services
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