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Senior Graphics Algorithm Architect
1 month ago
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Important information
Contract type:
Permanent
Location:
Cambridge, UK
Work mode:
Onsite
Published on:
14 September 2026
What they need
Senior Graphics Algorithm Architect
Location: Cambridge, UK
Type: Permanent
Experience: 10+ years
About the Role
Our client is looking for a Senior Graphics Algorithm Architect to research, design and optimise advanced graphics algorithms for next-generation rendering systems.
The role combines computer graphics research with practical GPU engineering and will focus on technologies such as Ray Tracing, Path Tracing, Physically Based Rendering, screen-space effects and next-generation image reconstruction.
- Key Responsibilities Lead research and architecture of algorithms for next-generation graphics rendering pipelines.
- Work on Ray Tracing, Path Tracing, Physically Based Rendering, SSR, SSAO, DLSS/FSR-style technologies and related rendering techniques.
- Design and optimise high-performance GPU graphics algorithms.
- Optimise algorithms for GPU parallel computing architectures.
- Improve performance and stability across geometry processing, shader compilation, texture management and GPU scheduling.
- Improve frame rate, latency and power efficiency of rendering workloads.
- Track emerging graphics technologies and contribute to future technical direction.
- Contribute research through technical publications, papers, patents, white papers or industry-facing technical work.
Requirements
- Degree in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics or a related field.
- Extensive hands-on experience in computer graphics, GPU algorithms, real-time rendering or related areas.
- Strong knowledge of modern graphics pipelines and rendering technologies.
- Experience implementing and optimising high-performance GPU algorithms.
- Knowledge of Ray Tracing, Path Tracing, PBR, screen-space effects, image reconstruction or similar technologies.
- Experience with areas such as geometry processing, shader compilation, texture management or GPU scheduling.
- Strong understanding of GPU parallel computing and graphics performance optimisation.
- Strong programming and algorithm-development skills.
- Experience with technologies such as Vulkan, OpenGL ES, Metal, DirectX 11/12 or OpenCL.
Desirable
- PhD in Computer Graphics, GPU Architecture or a related field.
- Publications at recognised graphics conferences or journals.
- Experience bringing graphics algorithm architectures into commercial products.
- Patents, technical publications, white papers or other significant technical contributions.
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