European Tech Recruit
Senior Graphics Algorithm Architect – GPU / Ray Tracing / Rendering / Graphics Algorithms
1 month ago
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Important information
Contract type:
Permanent
Location:
Cambridge, UK
Work mode:
Onsite
Published on:
21 September 2026
What they need
Senior Graphics Algorithm Architect – GPU / Ray Tracing / Rendering / Graphics Algorithms
We are currently partnered with a technology organisation developing next-generation graphics and rendering systems. They are looking to hire a Senior Graphics Algorithm Architect to research, design, and optimise advanced graphics algorithms, combining computer graphics research with practical GPU engineering.
The role focuses on next-generation rendering technologies including ray tracing, path tracing, physically based rendering, screen-space effects, and image reconstruction.
Key responsibilities
- Lead research and architecture of algorithms for next-generation graphics rendering pipelines
- Research and develop advanced graphics algorithms for real-time rendering
- Work on ray tracing, path tracing, physically based rendering, screen-space effects, and image reconstruction technologies
- Design and optimise high-performance GPU graphics algorithms
- Optimise algorithms for GPU parallel computing architectures
- Improve performance and stability across geometry processing, shader compilation, texture management, and GPU scheduling
- Improve frame rate, latency, and power efficiency of rendering workloads
- Track emerging graphics technologies and contribute to future technical direction
- Contribute technical research through publications, papers, patents, white papers, and industry-facing technical work
Key requirements
- 10+ years of relevant experience
- Degree in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics, or a related field
- Extensive hands-on experience in computer graphics, GPU algorithms, real-time rendering, or related areas
- Strong knowledge of modern graphics pipelines and rendering technologies
- Experience implementing and optimising high-performance GPU algorithms
- Knowledge of ray tracing, path tracing, physically based rendering, screen-space effects, image reconstruction, or similar technologies
- Experience with geometry processing, shader compilation, texture management, or GPU scheduling
- Strong understanding of GPU parallel computing and graphics performance optimisation
- Strong programming and algorithm development skills
- Experience with graphics and GPU technologies such as Vulkan, OpenGL ES, Metal, DirectX 11/12, or OpenCL
- PhD in Computer Graphics, GPU Architecture, or a related field
- Publications at recognised graphics conferences or journals
- Experience bringing graphics algorithm architectures into commercial products
- Patents, technical publications, white papers, or other significant technical contributions
Keywords
Senior Graphics Algorithm Architect / Graphics Architect / Graphics Algorithm Engineer / Graphics Researcher / Computer Graphics / Graphics Algorithms / GPU Algorithms / GPU Engineering / GPU Architecture / Graphics Architecture / Rendering / Real-Time Rendering / Rendering Pipelines / Ray Tracing / Path Tracing / Physically Based Rendering / PBR / Screen-Space Reflections / SSR / Screen-Space Ambient Occlusion / SSAO / Image Reconstruction / DLSS / FSR / Geometry Processing / Shader Compilation / Texture Management / GPU Scheduling / GPU Parallel Computing / Graphics Performance / GPU Optimisation / Frame Rate Optimisation / Latency Optimisation / Power Efficiency / Vulkan / OpenGL ES / Metal / DirectX 11 / DirectX 12 / OpenCL / Graphics Research / Algorithm Development / Technical Publications / Graphics Patents
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