European Tech Recruit
Senior Graphics Engineer
Skills
2 months ago
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Important information
Contract type:
Freelance / Contract
Location:
Dublin, Ireland
Work mode:
Onsite
Published on:
19 August 2026
What they need
Senior Graphics Engineer – WebGPU | Real-Time Rendering / C++ / Vulkan / Game Engines
About the Role
Our client is a global leader in information and communications technology (ICT) infrastructure, pioneering advanced R&D projects through its specialized research facilities. Operating within an innovative research ecosystem, their team focuses on medium- to long-term technological breakthroughs across next-generation graphics, telecom, cloud, and smart devices.
They are seeking a Senior Graphics Engineer on a contract basis to take a hands-on role in the implementation, architecture, and optimization of their WebGPU initiatives. In this position, you will drive the technical direction of WebGPU integration for performance-critical applications, with a heavy emphasis on lightweight and mini-game runtime environments.
This role offers a balance of deep technical execution, applied research autonomy, and high-impact technology delivery.
- Key ResponsibilitiesWebGPU Implementation & Optimization: Lead the development and optimization of high-performance rendering pipelines utilizing WebGPU, specifically targeted at lightweight mini-game engines and web-based platforms.
- Applied R&D & PoCs: Propose, architect, and deliver robust Proof-of-Concept (PoC) software implementations that address real-world graphics bottlenecks and push real-time rendering capabilities.
- Pipeline Performance Analysis: Conduct deep-dive profiling, debugging, and optimization across real-time rendering pipelines to maximize performance on constraint-heavy platforms.
- Research to Industry Translation: Monitor cutting-edge research from top graphics conferences (e.g., SIGGRAPH, Eurographics), translating academic state-of-the-art into practical, production-ready graphics features.
- Technical Communication: Present complex research findings and architecture proposals clearly to cross-functional engineering teams, stakeholders, and external research partners.
- Industry Engagement: Participate in technical conferences, scientific exhibitions, and collaborative meetings with internal research units as required.
- What We’re Looking ForEducation: BSc in Computer Graphics, Computer Science, or a related discipline.
- Core Systems Programming: Excellent C++ development skills with 3+ years of dedicated hands-on experience in real-time rendering or game engine development.
- Low-Level Graphics APIs: Demonstrated expertise with Vulkan and low-level rendering concepts.
- Game Engine Expertise: Experience working on or developing custom game engine sub-systems (practical experience with Unity engine internals/native plugins is highly preferred).
- Multi-Language R&D Stack: Proficiency across graphics and scripting languages relevant to WebGPU ecosystems ( C++ , C# , JavaScript , GLSL , and WGSL ).
- Problem-Solving & Specs: Ability to translate abstract graphics specs into clean, robust, and deployable code under project timelines.
- Desirable ExtrasAdvanced Degree: MSc in Computer Graphics, Computer Science, or equivalent high-level industry experience.
- WebGPU Track Record: Direct experience developing or experimenting with WebGPU native implementations or web runtimes.
- Cross-Platform Gaming: Hands-on experience developing 3D graphics/games targeted at mobile, web, and desktop runtimes simultaneously.
- Recognized Excellence: Awards or top placements in competitive programming, graphics hackathons, or open-source graphics contributions
We are currently partnered with a global technology organisation investing heavily in advanced graphics, web technologies, and next-generation interactive computing. As part of their continued R&D activities, they are looking to hire a Senior Graphics Engineer on a contract basis to take a hands-on role in the development, architecture, and optimisation of WebGPU technologies for performance-critical applications.
Key Responsibilities
- Lead the implementation and optimisation of high-performance rendering pipelines using WebGPU.
- Develop graphics technologies specifically targeted at lightweight mini-game engines, web runtimes, and resource-constrained platforms.
- Design and implement graphics engine subsystems and rendering architectures for real-time applications.
- Develop robust Proof-of-Concept (PoC) implementations addressing complex graphics and rendering challenges.
- Investigate and resolve performance bottlenecks across real-time rendering pipelines.
- Conduct detailed profiling, debugging, benchmarking, and optimisation of graphics workloads.
Key Requirements
- Bachelor's degree in Computer Graphics, Computer Science, Software Engineering, or a closely related technical discipline.
- 3+ years of strong hands-on experience in C++ development within real-time rendering, graphics, game engines, or related systems.
- Strong expertise in Vulkan and low-level graphics programming concepts.
- Deep understanding of modern real-time rendering pipelines and GPU architecture.
- Master's degree or PhD in Computer Graphics, Computer Science, or a related discipline.
- Direct hands-on experience developing with WebGPU or working on WebGPU native implementations, runtimes, or graphics frameworks.
- Experience with WebGPU implementations such as Dawn, wgpu, or comparable graphics abstraction layers.
- Experience developing graphics engines or rendering technologies for web, mobile, and desktop platforms.
Senior Graphics Engineer / Graphics Engineer / WebGPU / WebGPU Engineer / WebGPU Developer / Real-Time Rendering / Graphics Programming / C++ / Vulkan / GPU Programming / GPU Architecture / Rendering Engine / Graphics Engine / Game Engine / Unity / Unity Internals / Native Plugins / C# / JavaScript / WebGL / WebAssembly / WGSL / GLSL / Shader Programming / GPU Optimisation / Rendering Optimisation / Graphics Performance / GPU Profiling / CPU-GPU Synchronisation / Low-Level Graphics / Graphics API / Rendering Pipeline / Compute Shaders / 3D Graphics / Game Technology / Game Development / Mini Games / Web Games / Browser Graphics / Graphics Runtime / Graphics R&D / PoC / SIGGRAPH / Eurographics / RenderDoc / Nsight / PIX / Vulkan / Mobile Graphics / Desktop Graphics / Cross-Platform Rendering / Embedded Graphics / Web Runtime / Graphics Systems / Computer Graphics / GPU Performance / Shader Optimisation / Game Engine Development
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