European Tech Recruit
Senior Graphics/GPU Algorithm Architect - Vulkan / Rendering / Hardware Ray Tracing
7 days ago
Share this opportunity
Share this opportunity to other talents of your network:
✓ Offer them a visibility boost with clients.
✓ Help your contacts find their next job.
Important information
Contract type:
Permanent
Location:
Cambridge, UK
Work mode:
Onsite
Published on:
17 October 2026
What they need
Senior Graphics/GPU Algorithm Architect - Vulkan / Rendering / Hardware Ray Tracing
Join a global technology organisation researching and developing cutting-edge computer graphics architectures and real-time rendering algorithms. Operating at the forefront of rendering innovation, visual computing, and hardware acceleration, the company is building foundational algorithms designed to power next-generation graphical environments and energy-efficient rendering platforms.
This principal-level technical architecture role offers the opportunity to define and drive the algorithmic strategy for novel rendering systems. The position combines advanced graphics research, real-time hardware-software co-design, hardware ray tracing, physically based lighting, and machine-learning-driven image reconstruction.
Role Overview
You will take technical ownership of the research, structural design, and low-level optimization of breakthrough rendering algorithms on-site in Cambridge.
Your responsibilities will cover the full algorithm lifecycle—from conceptualizing mathematical techniques for complex ray/path tracing and surface transport to adapting software for GPU execution, filing key patents, publishing research, and squeezing maximum frame rates out of constrained power budgets.
Key Responsibilities
- Lead the architectural research and formulation of novel algorithms for next-generation GPU rendering pipelines.
- Design and refine high-performance techniques spanning Ray Tracing, Path Tracing, Physically Based Rendering (PBR), screen-space reflections/occlusion, and neural reconstruction frameworks.
- Map and tune complex mathematical models to maximize throughput on parallel GPU architectures.
- Eliminate system bottlenecks across geometry pipelines, shader compilation execution, texture streaming layers, and hardware thread scheduling.
- Optimize rendering workloads for peak frame rates, minimal latency, and exceptional energy efficiency.
- Monitor global academic and industry advancements to guide future GPU architectural choices, filing patents and publishing white papers where appropriate.
Required Experience
- Deep, long-term expertise in computer graphics research, real-time rendering systems, or GPU algorithm design.
- Master’s or Bachelor’s degree in Computer Science, Applied Mathematics, Computer Graphics, or a related technical discipline.
- Strong algorithmic foundation in modern rendering pipelines, hardware ray tracing, path tracing, or real-time spatial reconstruction.
- High proficiency in low-level algorithm development and memory optimization using modern graphics APIs (e.g., Vulkan, DirectX 12, Metal, or OpenCL).
- Practical experience optimizing parallel execution, geometry stages, texture bandwidth, or shader compiler behavior.
- Located in or open to relocating to Cambridge, UK.
- Preferred: PhD in Computer Graphics, GPU Architecture, or a related field, accompanied by a record of peer-reviewed publications or granted patents.
- Preferred: Proven track record of transitioning advanced research algorithms into commercial GPU products or shipping game engine runtimes.
By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice (https://eu-recruit.com/about-us/privacy-notice/)
Other offers great for you!
These companies are also looking for great profiles
Teksystems
Ingénieur Kafka Senior – Banking / Payments
Freelance
Remote
Skills
9 hours ago
Quick apply
Vaganet
Développeur IA Senior – Python / GenAI / RAG / Agents IA
Permanent contract
Paris, France
Hybrid
Skills
5 hours ago
Quick apply
TLTI
RTE Confirmé / Senior
500
Permanent contract
93000 Bobigny, France
Hybrid
Skills
3 hours ago
Quick apply
No company information available.