Virtuos
Senior Lead Graphics Developer
2 months ago
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Important information
Contract type:
Permanent
Location:
France
Work mode:
Onsite
Published on:
19 August 2026
What they need
Located in the heart of Lyon, within the prestigious Hôtel-Dieu, Virtuos Labs Lyon is home to nearly 50 passionate professionals specializing in engineering, with strong expertise in tool development and remaster projects.
Certified as a Great Place to Work and for on-going and unannounced projects, Virtuos Lyon is looking for a Lead Graphics Developer motivated by ambitious, tech-demanding titles on PC and consoles.
You’ll be responsible for maintaining, developing and optimizing AAA-quality graphics systems in proprietary engines or Unreal Engine, working closely with developers and technical artists. As a Lead Graphics Developer, you will also have to establish guidance and strategy for our team of talented graphics developers.
This role reports to the Technical Director and requires a deep understanding of software engineering and graphics workflows for real-time applications.
Management
- Coordinate closely with Technical Directors to align on project progress and objectives.
- Establish strategy, milestones, and staffing plans for Graphics Developers across assigned projects.
- Manage, mentor, and support Graphics Developers throughout their assignments.
- Monitor Graphics Developers’ deliveries and ensure results meet expected quality and timelines.
- Assess related upcoming risks and anticipate mitigations for production safety.
- Help your team develop their full potential through training and personal growth initiatives.
- Act as a role model in management, demonstrating strong leadership, empathy, clear communication, and accountability.
- Foster a positive and inclusive team culture built on trust, collaboration, and respect.
Development
Continuously assess our graphics workforce against actual and future opportunities and make recommendations to level up the skillset.
Collaborate with stakeholders in the design of comprehensive and coherent technical strategies for graphics workflows and graphics features to serve project deliveries and imperatives.
Drive the implementation and optimization of graphics workflows, graphics features and tools for both CPU and GPU systems.
Ensure smooth integration between gameplay and visuals for the different graphics features.
Collaborate with other teams (Tech Art, Art, Production, Gameplay, Design) to ensure high-quality integration and responsiveness.
Provide technical support to Game Developers and Tech Artists, including debugging, review, and optimization assistance.
When necessary, write documentation explaining the studied or developed systems.
Be proactive in the elaboration of recommendations to improve how we are doing things.
Lead graphics project strategies (conventions, unification, sharing, performance) to maintain a coherent technical vision across projects.
5+ years in a Lead position (mandatory).
3+ years in graphics development for games or equivalent.
Familiar with modern game engine and graphics engine architecture.
Familiar with Unreal Engine 5, its graphics workflow and graphics features.
Familiar with one or more Graphics API (Direct 3D 12, Vulkan, etc...)
Familiar with writing shaders (HLSL, GLSL, etc...)
Strong programming knowledge, especially in C++ and OOP logic.
Good understanding of the code impact on performance and memory utilization.
Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self-organization, promoting lean processes, and cross-functional collaboration.
Autonomous, efficient, and proactive attitude.
Strong interpersonal and communication skills.
Fluent in French and English, both written and spoken.
Nice to have qualifications
- Previous work on Gen9 AAA projects.
- Credited for at least one released game.
- Software Engineering background.
- Comfortable in optimization field.
- Passion for graphics systems and the future of graphics engineering.
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