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Senior Lead Graphics Developer

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Onsite

Senior Lead Graphics Developer

Virtuos

Senior Lead Graphics Developer

2 months ago

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Important information


Contract type:

Permanent

Location:

France

Work mode:

Onsite

Published on:

19 August 2026

What they need


Located in the heart of Lyon, within the prestigious Hôtel-Dieu, Virtuos Labs Lyon is home to nearly 50 passionate professionals specializing in engineering, with strong expertise in tool development and remaster projects.

Certified as a Great Place to Work and for on-going and unannounced projects, Virtuos Lyon is looking for a Lead Graphics Developer motivated by ambitious, tech-demanding titles on PC and consoles.

You’ll be responsible for maintaining, developing and optimizing AAA-quality graphics systems in proprietary engines or Unreal Engine, working closely with developers and technical artists. As a Lead Graphics Developer, you will also have to establish guidance and strategy for our team of talented graphics developers.
This role reports to the Technical Director and requires a deep understanding of software engineering and graphics workflows for real-time applications.

Management

  • Coordinate closely with Technical Directors to align on project progress and objectives.
  • Establish strategy, milestones, and staffing plans for Graphics Developers across assigned projects.
  • Manage, mentor, and support Graphics Developers throughout their assignments.
  • Monitor Graphics Developers’ deliveries and ensure results meet expected quality and timelines.
  • Assess related upcoming risks and anticipate mitigations for production safety.
  • Help your team develop their full potential through training and personal growth initiatives.
  • Act as a role model in management, demonstrating strong leadership, empathy, clear communication, and accountability.
  • Foster a positive and inclusive team culture built on trust, collaboration, and respect.

Development

  • Continuously assess our graphics workforce against actual and future opportunities and make recommendations to level up the skillset.

  • Collaborate with stakeholders in the design of comprehensive and coherent technical strategies for graphics workflows and graphics features to serve project deliveries and imperatives.

  • Drive the implementation and optimization of graphics workflows, graphics features and tools for both CPU and GPU systems.

  • Ensure smooth integration between gameplay and visuals for the different graphics features.

  • Collaborate with other teams (Tech Art, Art, Production, Gameplay, Design) to ensure high-quality integration and responsiveness.

  • Provide technical support to Game Developers and Tech Artists, including debugging, review, and optimization assistance.

  • When necessary, write documentation explaining the studied or developed systems.

  • Be proactive in the elaboration of recommendations to improve how we are doing things.

  • Lead graphics project strategies (conventions, unification, sharing, performance) to maintain a coherent technical vision across projects.

  • 5+ years in a Lead position (mandatory).

  • 3+ years in graphics development for games or equivalent.

  • Familiar with modern game engine and graphics engine architecture.

  • Familiar with Unreal Engine 5, its graphics workflow and graphics features.

  • Familiar with one or more Graphics API (Direct 3D 12, Vulkan, etc...)

  • Familiar with writing shaders (HLSL, GLSL, etc...)

  • Strong programming knowledge, especially in C++ and OOP logic.

  • Good understanding of the code impact on performance and memory utilization.

  • Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self-organization, promoting lean processes, and cross-functional collaboration.

  • Autonomous, efficient, and proactive attitude.

  • Strong interpersonal and communication skills.

  • Fluent in French and English, both written and spoken.

Nice to have qualifications

  • Previous work on Gen9 AAA projects.
  • Credited for at least one released game.
  • Software Engineering background.
  • Comfortable in optimization field.
  • Passion for graphics systems and the future of graphics engineering.

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