Rabbit Games
Senior Rendering Engineer
1 month ago
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Important information
Contract type:
Permanent
Location:
United States
Work mode:
Remote
Published on:
26 September 2026
What they need
Rabbit Games partners with leading studios around the world to help deliver high quality console and PC titles. We work across AAA and high-end AA projects, supporting game teams with engineering, art, design, and production expertise. Our team is fully remote, with developers based across Europe and beyond, and we are focused on building long-term partnerships and exceptional game experiences.
We are looking for a highly specialised rendering expert with deep knowledge of graphics pipelines, shaders, lighting systems, and rendering performance. This is not a general gameplay engineering role, the ideal candidate will have extensive experience developing and optimising rendering systems in modern game engines.
Responsibilities:
- Design, develop, and optimise advanced real-time rendering systems in C++ game engine
- Work on lighting, shading, materials, and rendering pipelines to deliver high-quality visuals
- Build and maintain internal rendering tools and workflows to support artists and technical teams
- Collaborate closely with graphics programmers, technical artists, and art teams to deliver visually outstanding features
- Analyse and improve rendering performance across multiple platforms
- Implement new rendering techniques and contribute to engine-level improvements
- Support the development of scalable systems that meet the visual and performance goals of a large AAA production
Requirements:
- 3+ years of professional experience in game development or real-time graphics
- Minimum 2+ years focused specifically on rendering engineering
- Deep understanding of real-time rendering pipelines, shaders, lighting systems, and materials
- Experience developing graphics features and rendering optimisations for modern hardware
- Strong programming skills in C++
- Experience building internal tools and workflows for artists and technical teams
- Excellent communication skills and strong spoken and written English
Nice to Have:
- Experience working on A+ console or PC titles
- Knowledge of modern rendering techniques (PBR, global illumination, ray tracing, etc.)
- Experience contributing to engine-level graphics systems
- Experience working within large, distributed development teams
Benefits:
- Opportunity to work on high quality console projects with an experienced and collaborative team
- Remote friendly environment with flexible working arrangements
- Long-term collaboration opportunities on ongoing projects
- Exposure to complex game development pipelines and large-scale productions
- Supportive and transparent production environment focused on quality delivery
- Opportunity to influence VFX direction and contribute to visual quality targets
- Work with international teams and partners across the games industry
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