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Senior Software Engineer (Avatar Personization)

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Onsite

Senior Software Engineer (Avatar Personization)

Roblox

Senior Software Engineer (Avatar Personization)

2 months ago

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Important information


Contract type:

Permanent

Salary:

$242,100 – $293,800 / year

Location:

San Mateo, CA, USA

Work mode:

Onsite

Published on:

21 October 2026

What they need


  • As a Senior Software Engineer on the Avatar Personalization team, you will use the Roblox game engine to build features that push the boundaries of our avatar technology, and build creative systems that make Roblox avatars simple and delightful to use

  • You will tackle the biggest projects, provide technical leadership, and coordinate with teams across Roblox to build systems used by tens of millions of monthly players and developers

  • You’ll work with Avatar technologies such as animation, clothing, hair, and shading

  • You’ll implement groundbreaking features in Roblox game engine to build the best avatar system in the world

  • Build APIs for Roblox developers enabling in-experience creation of Roblox Avatars from scratchEnhance avatar fidelity and uniqueness on Roblox

  • Use the Roblox game engine to build excellent vertical applications for multiple platforms (mobile, tablet, PC, and console)

  • Refactor and improve our existing codebaseImprove system reliability, performance, and test coverage

  • Work with numerous teams to help build the world’s best user generated gaming platform

  • Implement systems in a combination of C++ and Lua

  • Proficiency with C++, 3D math, data structures, algorithms, and networking

  • 5+ years of professional experience working on a consumer-facing game engine and/or game application

  • You are passionate about building outstanding systems and APIs in the Roblox game engine, enhancing avatar features, and enriching customization systems for Roblox players and developers

  • Experience in game or film development is especially translatable into this team and role

  • Experience building online console or mobile game titles

  • Experience working on character building and customization systems, editors, and content creation tools

  • Experience with game or film character systems such as animation, rigid-body or cloth/hair physics, or shading

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