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Senior Software Engineer (Game)

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Onsite

Senior Software Engineer (Game)

Loom Games

Senior Software Engineer (Game)

Skills

C#GitXcodeData AnalysisGitHub

2 months ago

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Important information


Contract type:

Permanent

Location:

İstanbul, Türkiye

Work mode:

Onsite

Published on:

26 August 2026

What they need


As a Senior Game Developer, you will play a key role in building high-quality gameplay experiences, core features, and scalable systems. You will work closely with designers, product managers, and artists to bring new ideas to life, craft polished mechanics, and continuously improve live game performance. Your work will directly shape the future of Pixel Flow! and our upcoming titles.

Responsibilities

Build rapid prototypes to explore new game ideas, mechanics, and concepts.

Develop scalable, high-performance game systems and features using Unity & C#.

Collaborate closely with designers and product managers to implement engaging gameplay, level systems, and progression loops.

Support live operations by developing new features, improving stability, and optimizing performance for launched games.

Work independently or as part of a multidisciplinary team to deliver high-quality updates on time.

Write clean, maintainable, and well-structured code that supports rapid iteration and long-term scalability.

Contribute to technical decisions, architecture planning, and best practices within the engineering team.

Requirements

  • Strong professional experience with Unity and C#, including performance optimization and memory management.

  • Proven background in mobile game development, ideally in puzzle or hybrid-casual titles.

  • Solid understanding of OOP, S.O.L.I.D principles, and common design patterns.

  • Experience with source control systems such as Git, GitHub, or Sourcetree.

  • Familiarity with mobile development environments (Android Studio, Xcode) and app release processes.

  • Ability to write clean, readable, and well-structured code that supports fast iteration cycles.

  • Experience working in Agile environments (Scrum or similar).

  • Strong communication skills and the ability to collaborate effectively across disciplines.

  • Intermediate level of English.

Nice to Have

Experience working on live games.

Knowledge of shader development, gameplay programming patterns, or level generation systems.

Familiarity with live ops workflows, analytics tools, and performance profiling.

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