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SENIOR TECHNICAL ANIMATOR

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Onsite

SENIOR TECHNICAL ANIMATOR

SportSpired Games

SENIOR TECHNICAL ANIMATOR

1 month ago

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Important information


Contract type:

Permanent

Location:

Belgrade, Serbia

Work mode:

Onsite

Published on:

9 September 2026

What they need


About This Position SportSpired Games is looking for a Senior Technical Animator to help build and evolve the character animation technology behind our next-generation AAA sports simulator.

In this role, you will work at the intersection of animation, character technology, and engineering, developing rigs, real-time animation systems, tools, and pipelines in Unreal Engine 5. You will collaborate closely with Animators, Technical Artists, Designers, and Engineers to turn creative requirements into scalable, production-ready solutions.

SportSpired Games is an international game studio developing next-generation sports simulators. Our team includes professionals with experience at Wargaming, MY.GAMES, Ubisoft, 343 Industries, Starbreeze, Sperasoft, and EA Sports. We are currently working on a large-scale AAA title planned for release in 2028–2029.

Responsibilities

  • Create and maintain production-ready character rigs, skinning, and animator-friendly control systems
  • Develop real-time character rigging and post-process solutions in Unreal Engine 5
  • Set up, debug, and maintain hair and cloth simulation
  • Develop and improve technical animation pipelines, workflows, and custom tools
  • Build supporting animation logic for complex real-time animation systems
  • Translate creative and design requirements into technically achievable animation solutions, including scope and production estimates
  • Collaborate with Animators, Technical Artists, Designers, and Engineers on character and animation features
  • Troubleshoot technical animation issues and drive improvements in character quality and gameplay

Requirements

  • 5+ years of professional experience in Technical Animation or a similar role in the game industry
  • Strong hands-on experience with Unreal Engine 5 in a technical animation environment
  • Strong knowledge of modern body, facial, hair, and cloth rigging pipelines
  • Experience with character rigging, skinning, and real-time animation workflows
  • Strong understanding of Unreal Engine animation systems, including Motion Matching, State Machines, Blend Graphs, MetaHuman, and Control Rig
  • Ability to design and implement supporting animation logic for complex animation systems
  • Understanding of client-server animation systems and multiplayer constraints
  • Strong problem-solving skills and ability to translate creative requirements into robust technical solutions
  • Strong communication and cross-functional collaboration skills

Nice to Have

  • Experience profiling and optimizing animation systems
  • Experience developing custom animation tools used in production
  • Experience working on a shipped AAA title
  • Experience with large-scale PC and Console productions

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