SportSpired Games
SENIOR TECHNICAL ANIMATOR
1 month ago
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Important information
Contract type:
Permanent
Location:
Belgrade, Serbia
Work mode:
Onsite
Published on:
9 September 2026
What they need
About This Position SportSpired Games is looking for a Senior Technical Animator to help build and evolve the character animation technology behind our next-generation AAA sports simulator.
In this role, you will work at the intersection of animation, character technology, and engineering, developing rigs, real-time animation systems, tools, and pipelines in Unreal Engine 5. You will collaborate closely with Animators, Technical Artists, Designers, and Engineers to turn creative requirements into scalable, production-ready solutions.
SportSpired Games is an international game studio developing next-generation sports simulators. Our team includes professionals with experience at Wargaming, MY.GAMES, Ubisoft, 343 Industries, Starbreeze, Sperasoft, and EA Sports. We are currently working on a large-scale AAA title planned for release in 2028–2029.
Responsibilities
- Create and maintain production-ready character rigs, skinning, and animator-friendly control systems
- Develop real-time character rigging and post-process solutions in Unreal Engine 5
- Set up, debug, and maintain hair and cloth simulation
- Develop and improve technical animation pipelines, workflows, and custom tools
- Build supporting animation logic for complex real-time animation systems
- Translate creative and design requirements into technically achievable animation solutions, including scope and production estimates
- Collaborate with Animators, Technical Artists, Designers, and Engineers on character and animation features
- Troubleshoot technical animation issues and drive improvements in character quality and gameplay
Requirements
- 5+ years of professional experience in Technical Animation or a similar role in the game industry
- Strong hands-on experience with Unreal Engine 5 in a technical animation environment
- Strong knowledge of modern body, facial, hair, and cloth rigging pipelines
- Experience with character rigging, skinning, and real-time animation workflows
- Strong understanding of Unreal Engine animation systems, including Motion Matching, State Machines, Blend Graphs, MetaHuman, and Control Rig
- Ability to design and implement supporting animation logic for complex animation systems
- Understanding of client-server animation systems and multiplayer constraints
- Strong problem-solving skills and ability to translate creative requirements into robust technical solutions
- Strong communication and cross-functional collaboration skills
Nice to Have
- Experience profiling and optimizing animation systems
- Experience developing custom animation tools used in production
- Experience working on a shipped AAA title
- Experience with large-scale PC and Console productions
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