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Senior to Staff Tools Engineer

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Onsite

Senior to Staff Tools Engineer

1X

Senior to Staff Tools Engineer

Skills

PythonC#GitAI

3 months ago

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Important information


Salary:

$190,000 – $280,000 / year

Location:

San Francisco, CA, USA

Work mode:

Onsite

Published on:

7 August 2026

What they need


Who you are

  • Deep expertise building developer tooling, simulation platforms, or game engine infrastructure
  • Strong systems thinking with experience designing scalable content pipelines and engineering workflows
  • Experience creating easy to use tools that empowers developers, designers, or technical artists
  • Excellent software engineering skills with a focus on performance, maintainability, and automation
  • Comfortable driving technical direction across multidisciplinary teams in a fast-moving startup environment
  • 6+ years of professional experience (Senior) or 10+ years (Staff) developing game engine tooling, simulation platforms, developer tools, or large-scale content pipelines
  • Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related technical field
  • Strong proficiency in C++, C#, Python, or similar programming languages
  • Experience developing tools within Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments
  • Experience building CI/CD pipelines, automated testing frameworks, or deployment systems for engineering workflows
  • Experience building simulation platforms for robotics, autonomous systems, gaming, or digital twins
  • Experience developing end-to-end asset and content management pipelines, including import, validation, versioning, packaging, and deployment
  • Background as a Technical Artist, Tools Engineer, Build Engineer, or Engine Programmer with strong software engineering fundamentals
  • Familiarity with source control systems, build automation, cloud infrastructure, and continuous integration technologies
  • Experience developing tools for large multidisciplinary teams, including engineers, artists, designers, researchers, or simulation developers
  • Familiarity with ROS/ROS2, robotics simulation platforms (Isaac Sim, Gazebo, MuJoCo), or physics engines

What the job involves

  • The Tooling team builds the tools, pipelines, and infrastructure that speed up iteration and give us confidence our software works properly before it reaches physical robots
  • This team turns our simulator into a first-class tool that is easy to use, extensible by developers, and accurate to our robot’s unique hardware – leveraging game engine assets and expertise to accelerate the development of embodied AI
  • Build the next generation of simulation tooling that powers robotics development at 1X. You will improve the simulator, developer workflows, and content pipelines that allow engineers to rapidly create environments, manage assets, automate testing, and validate robot behavior at scale
  • This role blends game engine engineering, developer tooling, technical art workflows, CI/CD infrastructure, and simulation platform development to create a world-class robotics development environment
  • Design and build scalable tooling that enables robotics engineers to efficiently create, manage, and test simulation environments throughout the development lifecycle
  • Improve end-to-end simulation content pipelines, including asset ingestion, environment creation, versioning, validation, and deployment workflows
  • Integrate simulators into automated testing frameworks and CI/CD pipelines that continuously validate robot behaviors across large simulation environments before production deployment
  • Build internal tools that improve developer productivity, reliability, and engineering velocity across all 1X software teams
  • Establish scalable platform architecture and engineering best practices that support long-term growth of the simulation ecosystem

Benefits

  • Health, dental, and vision insurance
  • 401(k) with company match
  • Paid time off and holidays

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