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SENIOR UNITY ENGINEER (REMOTE – INDONESIA BASED)

Exclusive opportunity

Onsite

SENIOR UNITY ENGINEER (REMOTE – INDONESIA BASED)

Twin Fang

SENIOR UNITY ENGINEER (REMOTE – INDONESIA BASED)

Skills

C#.NETTesting & QAGit

3 months ago

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Important information


Contract type:

Permanent

Location:

Unity, WI 54488, USA

Work mode:

Onsite

Published on:

11 August 2026

What they need


Company: Twin Fang

Location: Remote, preferably based in Indonesia

Employment Type: Full-time, Remote

Experience Level: Mid to Senior

Industry: Game Art Outsourcing | Game Animation

Role Overview As a Unity Engineer, you'll be responsible for integrating 3D and 2D assets into Unity, optimizing scenes, building interactive prototypes, and supporting real-time testing for outsourced art deliveries. This role is key to ensuring our assets meet technical standards and look great in-engine.

Responsibilities

  • Set up and integrate 3D and 2D assets into Unity projects for testing and final implementation.
  • Build and maintain scenes, prefabs, lighting setups, and basic gameplay logic when needed.
  • Collaborate with artists and clients to ensure visual fidelity and performance optimization.
  • Troubleshoot rendering, shader, or material issues in real-time environments.
  • Help develop internal tools or scripts to streamline asset pipelines and QA.

Requirements

  • 5+ years of experience working with Unity Engine in a production environment, preferably games.
  • Strong understanding of Unity’s rendering pipeline, asset import settings, and optimization.
  • Ability to work with materials, lighting setups, animation controllers, and FX integration.
  • Comfortable writing basic C# scripts for interaction, camera, or scene logic.
  • Understanding of mobile and PC platform performance requirements.
  • Excellent communication and documentation skills.

Bonus Points

  • Experience working with outsourced art teams or managing technical validation of external assets.
  • Familiarity with Git or Perforce version control.
  • Understanding of shader graphs or custom shaders.
  • Experience in other engines (Unreal, Godot) is a plus.
  • Experience working with game studios or outsourcing clients internationally.

What We Offer

  • Fully remote position with flexible working hours.
  • Opportunity to work on exciting, high-profile projects across multiple genres.
  • Competitive compensation tailored to your experience and skillset.
  • Performance bonus
  • A professional, friendly, and international work culture that values creative growth.
  • Direct collaboration with top-tier global developers and art teams.

How To Apply Send your resume, portfolio link, and a brief introduction to [ [email protected] ] with the subject line: [Spine Animator Application] – Your Name .

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