H
Hawk-Eye Innovations Ltd
Software Architect
Skills
PyTorchRMachine LearningAIAWSLinux
17 days ago
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Important information
Location:
United Kingdom
Work mode:
Remote
Published on:
8 October 2026
What they need
Who you are
- Expert cross-platform C++ across Windows and Linux, x86 and ARM, with CMake and real performance profiling ability
- Strong working knowledge of GPU inference (TensorRT, Triton) and ML pipelines (PyTorch, ONNX)
- Proven experience running tracking at scale in AWS, on-premise and on edge devices
- Hands-on use of AI coding agents and LLM orchestration to accelerate algorithm R&D and refactoring in large codebases
- A working understanding of generative AI, synthetic data generation and where they genuinely help real-time CV
- You can set architecture across many squads and sports and make pragmatic calls on reuse, cost and time to market. You write clearly: design documents, proposals with options, explanations a non-technical stakeholder can follow
- You are comfortable in front of external engineering partners, which here means Sony, NVIDIA and AWS alongside sports leagues and federations. And you can size work honestly, state your confidence in it, and say what we should stop or delay
What the job involves
- You would be the person who decides how that is built. The role carries two hats. As Software Architect you own the software-level architectural design across tracking, auto-officiating and data delivery
- As computer vision authority you lead the core domains: camera calibration, ball tracking, skeletal tracking, and the R&D that feeds them
- It is a hands-on job. You set architecture for new tracking problems as they arrive, you safeguard the shared frameworks, and when a live delivery is at risk you are the escalation point who gets into the code
- Architecture across the value stream. You are the lead architect for every tracking and auto-officiating product in T&AO. You set the initial architecture when a new tracking problem enters the business, run the Software Domain Owner model so shared libraries like calibration have named codeowners, and keep designs consistent across sports
- You represent tracking in the Engineering Architecture Steering group and feed into architecture conversations across Hawk-Eye and the wider Sony Sports organisation
- Part of that is judgement about reuse. Keeping value streams on a common tracking codebase pays off until it doesn't, and knowing where that line sits is the job
- Computer vision direction. You are the subject matter authority. You decide where our vision processing and ML integration goes next, research new tracking technologies and bring them in, and build prototypes when a proposal needs proving rather than describing
- Modern tooling, properly evaluated. We want agentic coding frameworks, LLM-driven development tools and automated code generation working inside heavy C++ and Python codebases, with guidelines that hold up. You would lead that adoption and decide what earns its place
- Growing other engineers. You coach the Squad Tech Leads, guide junior architects, and run CV Algorithm talks, HawkTalks and tutorials. You also help us hire well, including technical assessment for CV and ML roles
- The awkward bits. Operational health of ML training and synthetic data infrastructure sits with you, including escalating the gaps in ownership and support with options attached
- The core of it is deep multi-camera computer vision. Camera calibration including intrinsics, extrinsics, distortion models, anti-wobble and bundle adjustment. Triangulation. 3D ball and pose estimation, skeletal tracking, continuous-time modelling, inverse kinematics
Benefits
- Flexible & Remote Working
- Generous Annual Leave
- Company Reward Schemes
- Health & Wellness Activities
- Onsite Gym
- Free Access to Unmind App
- Sony Discounts
- Pension Scheme
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