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Software Engineer (Developer Productivity)

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Onsite

Software Engineer (Developer Productivity)

Chalk

Software Engineer (Developer Productivity)

Skills

Rust

2 months ago

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Important information


Contract type:

Permanent

Salary:

$170,000 – $280,000 / year

Location:

San Francisco, CA, USA

Work mode:

Onsite

Published on:

18 August 2026

What they need


  • We are hiring our first software engineer dedicated to developer productivity. Today this work is spread across the engineering team alongside everything else people are shipping. You would be the first person to own it outright, set the priorities, and build the function from here. What you build will be used by every engineer at Chalk
  • Chalk’s engine is C++ and Rust with a Python interface, and it is held to a demanding latency bar of 100k QPS in 5ms. Much of your work will be making those builds and tests fast, hermetic, and reliable. We run a mix of GitHub Actions and Buildkite today and are currently consolidating on Buildkite and Bazel
  • Own our Bazel build system, including toolchains, dependency management, and remote execution
  • Work across the engineering organization, with support from leadership, to create a consistent experience for engineers to run and develop Chalk in containerized dev environments
  • Establish test and benchmark patterns
  • Own CI health which includes speed, reliability, and completion
  • Drive down test flakiness
  • Make C++ and Rust builds and tests faster through toolchain work, caching, remote execution, and dependency hygiene

Benefits

  • Full medical, dental, and vision insurance
  • Flexible Spending Account (FSA) and Health Savings Account (HSA)
  • Expert healthcare guidance and live one-on-one support
  • 401(k) retirement savings
  • Generous holiday schedule
  • Generous PTO annually
  • Daily lunch and dinner on us
  • Flex commuter benefits
  • Grab a ride home on us- 5+ years of professional experience as a Software Engineer, ideally in developer productivity
  • C++ coding experience as a Software Engineer
  • Strong communication skills
  • Bachelor’s degree in Computer Science or equivalent experience. Strong experience matters more here than the credential
  • Ability to work autonomously and to make pragmatic tradeoffs with an eye towards business outcomes
  • Hands on Bazel experience. You have written and debugged BUILD files and Starlark, configured toolchains, and worked through either a real migration or in a large existing workspace
  • Experience with Buildkite
  • Experience with Nix
  • Experience writing custom Bazel rules
  • Experience with Bazel remote execution and remote caching at scale
  • Experience with benchmark infrastructure for latency sensitive systems
  • Experience building developer platforms used by an entire engineering org

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