Find a jobRecruiters

Software Engineer, Education Systems

Exclusive opportunity

Onsite

Software Engineer, Education Systems

Level

Software Engineer, Education Systems

Skills

Google Cloud PlatformIOSData AnalysisMachine LearningAIAWSAzure

2 months ago

Share this opportunity

Share this opportunity to other talents of your network:
✓ Offer them a visibility boost with clients.
✓ Help your contacts find their next job.

Important information


Contract type:

Permanent

Location:

Austin, TX, USA

Work mode:

Onsite

Published on:

28 August 2026

What they need


Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We Support What Teachers, Schools, And Parents Are Already Doing By Increasing Student Engagement With High Quality, Standards Aligned Practice That Reinforces Classroom Learning. That’s Why We’re Building

For students : Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators : Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents : Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

Level is looking for a Software Engineer to help us build and evolve the foundational technology that powers Level's games. You'll work at the intersection of game engine development and internal tooling. Writing the low-level code that makes our gameplay fast, our development cycles efficient, and our pipelines reliable. This is a role for someone who thinks in memory layouts and cache lines as naturally as they think in abstractions, and who gets genuine satisfaction from building systems that other engineers depend on every day.

What You’ll Do

  • Design, implement, and maintain core game engine systems — including memory management, asset loading, threading, and runtime performance
  • Build and improve internal tools and build systems that support the full development lifecycle across our distributed team
  • Profile and optimize performance-critical code paths on target platforms
  • Collaborate closely with gameplay engineers, artists, and technical designers to understand how engine systems are used in practice — and make them better
  • Establish and advocate for engineering best practices around systems-level code quality, testing, and documentation
  • Contribute to technical roadmaps and architecture decisions with a focus on long-term maintainability and scalability

Qualifications Need to Have:

  • Bachelor's degree in Computer Science, Software Engineering, or related technical field, or equivalent professional experience
  • 5+ years of professional software engineering experience, with meaningful time spent on game engine systems, runtime infrastructure, or low-level tooling
  • Strong proficiency in C++ (modern standards); comfort with performance analysis and debugging at the systems level
  • Hands-on experience with build systems (e.g., CMake, Bazel, or similar) and CI/CD pipelines in a game or real-time software context
  • Deep understanding of memory management, multithreading, and platform-level constraints
  • Experience shipping products on at least one major platform (PC, console, or mobile)
  • Strong communication skills — you can explain complex systems tradeoffs to both technical and non-technical collaborators

Nice To Have

  • Experience in educational technology, learning management systems, or adaptive learning platforms
  • Familiarity with game engine programming, such as rendering, game physics, animation, or performance optimization techniques
  • Knowledge of cloud platforms (AWS, Azure, Google Cloud) and DevOps practices
  • Experience with mobile game development (iOS/Android)
  • Familiarity with data analytics or AI/ML applications in education or gaming
  • Knowledge of accessibility standards and inclusive design principles
  • Contributions to open-source projects or published games/educational applications
  • Experience with AR/VR technologies and immersive learning experiences

Other offers great for you!

These companies are also looking for great profiles

Sapiens Group

Consultant·e senior / Lead Design Systems

550€-600€/j

Freelance

Paris, France

Hybrid

Skills

tokensdelivery

1 day ago

Quick apply

Nigel Frank

🚨 Dutch-speaking MES Software Engineer (Freelance)💻

Freelance

Antwerp, Belgium

Hybrid

Skills

Angular.NET

21 hours ago

Quick apply

LittleBig Connection (part of Mantu)

Software Development Engineer Fullstack expérimenté-e - NANTES

500

Freelance

Nantes, France

Hybrid

Skills

Java

2 hours ago

Quick apply

The best place to find your next move

© 2026. All Rights Reserved.

Talents

Find a job

Create a profile

Solutions and tools