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Software Engineer (GPU Kernels)

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Onsite

Software Engineer (GPU Kernels)

Baseten

Software Engineer (GPU Kernels)

Skills

Machine LearningAIAWS

2 months ago

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Important information


Contract type:

Permanent

Salary:

$180,000 – $360,000 / year

Location:

United States

Work mode:

Onsite

Published on:

21 October 2026

What they need


  • We’re seeking a GPU Kernel Engineer to join our team at the cutting edge of AI acceleration, where your code directly impacts the performance of state-of-the-art machine learning models
  • As a GPU Kernel Engineer, you’ll craft the foundation that powers modern AI workloads, optimizing every microsecond of computation to enable breakthrough applications
  • You’ll work in a fast-paced, intellectually stimulating environment where technical excellence is paramount and your contributions directly influence production systems serving millions of users across numerous products
  • This role offers exceptional growth potential for engineers passionate about low-level optimization and high-impact systems work
  • Design and implement high-performance GPU kernels for key ML operations, including matrix multiplications, attention mechanisms, and mixture-of-experts routing
  • Write and optimize code using CUDA, PTX assembly, and architecture-specific techniques
  • Apply advanced performance optimization methods such as memory coalescing, warp-level programming, tensor core acceleration, and compute/memory overlap
  • Implement cutting-edge features like quantization (FP8/FP4), sparsity, and compute/communication overlap
  • Identify and resolve performance bottlenecks using tools like Nsight Systems, Nsight Compute, and Torch Profiler
  • Collaborate with research teams to productionize theoretical advancements
  • Contribute to internal and open-source GPU libraries
  • Present technical contributions at industry conferences (e.g., NVIDIA GTC, AWS re:Invent)

Benefits

  • Remote-first work environment. The Baseten team is welcome to work from wherever they want; fully remote, in our San Francisco office, or a mix of both. Today, our team (including our founding team) is spread across the United States, Canada, and Armenia. We provide a $1,000 stipend for you to make your home-office comfortable and productive

  • Regular in-person team summits. We get together as a team three times a year to plan, workshop, and most importantly, get to know each other better

  • Unlimited PTO. We ask that everyone take at least 4 weeks of vacation. And we have a company-wide break between Christmas and New Year’s Day

  • Full healthcare coverage. Medical, dental and vision insurance for you and your family

  • Paid parental leave. 16-weeks fully paid parental leave (adoptive and non-birth parents included) and flexibility with schedules while returning to work

  • Company-sponsored 401(k) for you to contribute to

  • Learning and development budget. We encourage you to take classes, attend conferences, and invest in your craft and we’ll cover expenses to make it happen

  • Thread/block/grid organization

  • Proficient in C++ and GPU performance profiling tools

  • Modern GPU features (e.g., tensor cores, async operations)

  • Synchronization techniques and race condition mitigation

  • CUDA C++ API

  • Numerical precision and quantization strategies

  • Memory access patterns and bandwidth optimization

  • Memory hierarchy (global, shared, registers, L1/L2 cache)

  • Strong understanding of GPU architecture and programming paradigms:

  • Experience with Transformer models and attention optimization (e.g., Flash Attention)

  • Background in GEMM tuning and distributed/multi-GPU compute

  • Familiarity with GPU kernel libraries: Cutlass, Triton, Thrust, CUB

  • Contributions to open-source GPU projects

  • Research publications or conference presentations on GPU performance

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