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Software Engineer, Services - Unpublished R&D Product (Contract)

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Onsite

Software Engineer, Services - Unpublished R&D Product (Contract)

Riot Games

Software Engineer, Services - Unpublished R&D Product (Contract)

Skills

GolangJavaR

2 months ago

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Important information


Contract type:

Permanent

Location:

Guangzhou, Guangdong Province, China

Work mode:

Onsite

Published on:

11 August 2026

What they need


关于我们

我们以玩家体验为核心,专注于创新与高性能的技术开发。作为Riot中国在研项目组的一员,你将与多元化团队协作,面向全球玩家开发和优化新一代游戏服务。我们鼓励持续学习和开放交流,为工程师提供成长与挑战并存的环境。如果你热爱技术,有志于高并发与分布式挑战,欢迎加入我们,共同打造未来的游戏体验。

岗位职责

  • 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全;
  • 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块;
  • 持续改进服务端性能,定位并解决线上和测试环境中的技术问题;
  • 参与服务端相关工具开发,提高开发与运维效率;
  • 与客户端、策划等多团队协作,高效推动功能实现与体验落地;
  • 跟踪主流服务端技术动态,并将优秀实践和新技术应用到项目中。

任职要求

  • 本科及以上学历,2年以上服务端开发经验,计算机相关专业优先;
  • 熟悉C++、Java或Golang等主流服务端编程语言,有扎实的编码和调试能力;
  • 熟悉高并发、分布式系统、常用中间件(如消息队列、缓存、数据库等)的开发与优化;
  • 能够独立负责细分模块或业务功能的开发、测试及维护;
  • 具备良好的分析和问题定位能力,能高效响应并解决线上业务问题;
  • 善于跨团队沟通与合作,把控开发进度,确保需求高质量落地;
  • 有持续学习和自我提升意识,关注行业新技术动态。

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

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