Applied Materials
Software Engineer(Unity 3D)
Skills
21 days ago
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Important information
Contract type:
Permanent
Location:
Bengaluru, Karnataka, India
Work mode:
Onsite
Published on:
28 September 2026
What they need
Who We Are
Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.
What We Offer
Location:
Bangalore,IND
At Applied Materials, we care about the health and wellbeing of our employees. Were committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our .
As a Software Engineer at Applied Materials, youll dive deep into ground-breaking technologieslike machine learning and AIto craft novel software solutions that solve our customers high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You''ll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you''ll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.
Job Summary:
We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.
Experience - 7 - 10 Years
Education - B.E/B.Tech
Key Responsibilities:
Architect and develop scalable AR/VR applications using Unity3D.
Creating and maintaining interactive AR and VR user experiences using Unity.
Collaborate with cross-functional teams including designers, artists, and backend developers.
Collaborating with other developers to define, design, and ship new features.
Optimize rendering pipelines and application performance across devices.
Integrate AR/VR SDKs
Implement UI/UX for immersive environments.
Conduct code reviews and mentor junior developers.
Stay current with emerging technologies and best practices in AR/VR.
Continuously learning and adapting to new tools and platforms
Technical Skills:
Core C# Development:
Very Strong knowledge C# and Mono behavior framework
S trong Object-Oriented Programming (OOP) knowledge
Writing efficient, reusable, and reliable code.
Maintaining code quality, organization, and automatization.
Documenting code and technical specifications for easy reference and future development.
Very Strong knowledge of Software Design Patterns with their implementation U nity and writing decupled code , t heoretical knowledge candidate will be rejected upfront
Factory
Abstract Factory
SRP
Command
Strategy
IOC
State
DOTS
Generics
Good knowledge of consuming rest API
Strong knowledge of Unity Profiler Performance Optimization
Strong logical and debugging skills
Multiplayer development knowledge
Strong communication skills , fluent in English
Unity Engine
Unity 6
Lighting, Materials, and Post-Processing
GPU Instancing Draw Call Optimization
Unity URP/HDRP pipelines
Mecanim Animation System and Blend tree
Rigging IK Systems
Rigid body , Colliders, and Physics Materials
Unity Addressable Asset Bundles
Experience with game physics and particle systems
Candidate with below skill will be prioritized
Git, GitHub, GitLab
Jenkins, CI/CD pipelines
Experience on working with azure DevOps or JIRA software for task management
Agile/Scrum methodologies
Experience on Hands on VR
Additional Information
Time Type:
Full time
Employee Type:
Assignee / Regular
Travel:
Yes, 10% of the Time
Relocation Eligible:
Yes
Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.
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