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Software Engineer(Unity 3D)

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Onsite

Software Engineer(Unity 3D)

Applied Materials

Software Engineer(Unity 3D)

Skills

C#GitLabJenkinsMachine LearningGitHubJiraAzure

21 days ago

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Important information


Contract type:

Permanent

Location:

Bengaluru, Karnataka, India

Work mode:

Onsite

Published on:

28 September 2026

What they need


Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world.

What We Offer

Location:

Bangalore,IND

At Applied Materials, we care about the health and wellbeing of our employees. Were committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our .

As a Software Engineer at Applied Materials, youll dive deep into ground-breaking technologieslike machine learning and AIto craft novel software solutions that solve our customers high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You''ll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you''ll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Summary:

We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.

Experience - 7 - 10 Years

Education - B.E/B.Tech

Key Responsibilities:

  • Architect and develop scalable AR/VR applications using Unity3D.

  • Creating and maintaining interactive AR and VR user experiences using Unity.

  • Collaborate with cross-functional teams including designers, artists, and backend developers.

  • Collaborating with other developers to define, design, and ship new features.

  • Optimize rendering pipelines and application performance across devices.

  • Integrate AR/VR SDKs

  • Implement UI/UX for immersive environments.

  • Conduct code reviews and mentor junior developers.

  • Stay current with emerging technologies and best practices in AR/VR.

  • Continuously learning and adapting to new tools and platforms

Technical Skills:

Core C# Development:

  • Very Strong knowledge C# and Mono behavior framework

  • S trong Object-Oriented Programming (OOP) knowledge

  • Writing efficient, reusable, and reliable code.

  • Maintaining code quality, organization, and automatization.

  • Documenting code and technical specifications for easy reference and future development.

  • Very Strong knowledge of Software Design Patterns with their implementation U nity and writing decupled code , t heoretical knowledge candidate will be rejected upfront

  • Factory

  • Abstract Factory

  • SRP

  • Command

  • Strategy

  • IOC

  • State

  • DOTS

  • Generics

  • Good knowledge of consuming rest API

  • Strong knowledge of Unity Profiler Performance Optimization

  • Strong logical and debugging skills

  • Multiplayer development knowledge

  • Strong communication skills , fluent in English

Unity Engine

  • Unity 6

  • Lighting, Materials, and Post-Processing

  • GPU Instancing Draw Call Optimization

  • Unity URP/HDRP pipelines

  • Mecanim Animation System and Blend tree

  • Rigging IK Systems

  • Rigid body , Colliders, and Physics Materials

  • Unity Addressable Asset Bundles

  • Experience with game physics and particle systems

Candidate with below skill will be prioritized

  • Git, GitHub, GitLab

  • Jenkins, CI/CD pipelines

  • Experience on working with azure DevOps or JIRA software for task management

  • Agile/Scrum methodologies

  • Experience on Hands on VR

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

Yes, 10% of the Time

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.

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