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Technical Animator (Implementation)

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Onsite

Technical Animator (Implementation)

Bohemia Interactive

Technical Animator (Implementation)

1 month ago

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Important information


Contract type:

Permanent

Location:

Prague, Czechia

Work mode:

Onsite

Published on:

23 September 2026

What they need


Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life.

Responsibilities:

  • Implement character animations into the game engine
  • Create high-quality first-person and third-person character animations
  • Collaborate with programmers and game designers to deliver realistic and responsive character movement
  • Work closely with our in-house Motion Capture team and process mocap data
  • Contribute to the development of authentic and immersive character animation systems
  • Continuously improve animation workflows and learn new tools and techniques

Requirements:

  • Showreel showcasing your work
  • Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine)
  • Minimum 2 years of experience in 3D animation for games
  • Ability to demonstrate strong character and creature animation skills
  • Good understanding of animation principles
  • Ability to regularly report your work progress to the Lead Animator
  • Willingness and ability to learn new techniques
  • Strong problem-solving skills
  • Strong communication skills

We offer:

  • A friendly team of people who are enthusiastic about games
  • Possibilities for skill development and growth
  • All our games for free
  • 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution

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