Bohemia Interactive
Technical Animator (Implementation)
1 month ago
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Important information
Contract type:
Permanent
Location:
Prague, Czechia
Work mode:
Onsite
Published on:
23 September 2026
What they need
Are you an animator with technical expertise in implementing animations into a game engine? Join the Bohemia Interactive team in Prague (preferred), or Brno if that suits you better. As a Technical Animator focused on implementation, you'll be responsible for creating realistic character animations and seamlessly integrating them into the game engine to bring our characters to life.
Responsibilities:
- Implement character animations into the game engine
- Create high-quality first-person and third-person character animations
- Collaborate with programmers and game designers to deliver realistic and responsive character movement
- Work closely with our in-house Motion Capture team and process mocap data
- Contribute to the development of authentic and immersive character animation systems
- Continuously improve animation workflows and learn new tools and techniques
Requirements:
- Showreel showcasing your work
- Experience using and creating animation state machines in a game engine (Unreal, Unity, CryEngine)
- Minimum 2 years of experience in 3D animation for games
- Ability to demonstrate strong character and creature animation skills
- Good understanding of animation principles
- Ability to regularly report your work progress to the Lead Animator
- Willingness and ability to learn new techniques
- Strong problem-solving skills
- Strong communication skills
We offer:
- A friendly team of people who are enthusiastic about games
- Possibilities for skill development and growth
- All our games for free
- 27 days of holidays per year, company profit-sharing plan, benefit program, meal contribution
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