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Technical Artist

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Onsite

Technical Artist

HPL Game Design Corporation

Technical Artist

Skills

NodePythonC#3D DesignBlenderCompliance

21 days ago

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Important information


Contract type:

Permanent

Location:

Philippines

Work mode:

Onsite

Published on:

1 October 2026

What they need


Job Summary:

Technical Artists are responsible for acting as the bridge between art and engineering, defining and optimizing the asset pipeline, creating custom shaders, and building the tools necessary to bring high-quality 3D art into the Unity engine without sacrificing performance. You will work closely with the art team, animators, and developers to troubleshoot technical issues and ensure seamless asset integration.

Key Responsibilities:

  • Design, build, and maintain seamless art pipelines between DCC tools (like Blender) and Unity.
  • Develop custom C# editor tools and Python add-ons to automate repetitive tasks like batch rendering, asset exporting, and scene setup.
  • Author and optimize custom materials and shaders within Unity's Universal Render Pipeline (URP).
  • Work closely with the art team to achieve specific visual targets using Shader Graph and HLSL.
  • Create character rigs and custom geometry nodes using Blender.
  • Oversee the technical integration of complex character rigs into Unity.
  • Build and maintain robust animation blend trees, state machines, and character controllers.
  • Proactively profile and optimize game scenes for target hardware, managing draw calls, memory footprints, LOD systems, and lighting data.
  • Troubleshoot technical issues related to the integration of 3D models, textures, animations, and VFX.

General Responsibilities

  • Maintain up-to-date knowledge of and demonstrate proficiency in all company rules, policies, procedures, and guidelines. Employees are expected to comply with and consistently apply such policies in the performance of their duties.
  • Employees shall be answerable and accountable to their immediate supervisors or superiors with respect to assigned tasks, work performance, compliance with instructions, and adherence to company policies and standards.
  • Perform any other tasks reasonably assigned by the company that support project delivery, team effectiveness, or organizational objectives.

Requirements:

  • Proven professional experience as a Technical Artist, 3D Generalist, or similar role.
  • Deep technical understanding of Unity, particularly URP, lighting workflows, and the Animator system.
  • Strong proficiency in C# for Unity tool development and Python for extending DCC applications.
  • Expert-level knowledge of 3D modeling and animation software (e.g., Blender, Maya), with a strong grasp of rigging and geometry nodes.
  • Comfortable working in collaborative environments using Git and Git LFS for large asset management.
  • A strong portfolio demonstrating technical problem-solving within Unity.
  • Ability to work in a fast-paced, iterative production environment.

Pay: Php25,000.00 - Php30,000.00 per month

Work Location: Remote

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