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Technical Artist

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Onsite

Technical Artist

Acme Services

Technical Artist

Skills

C#

4 years ago

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Important information


Contract type:

Permanent

Location:

Mumbai, Maharashtra, India

Work mode:

Onsite

Published on:

13 October 2026

What they need


Job highlights

  • Requirements: Bachelor s or Master s degree in Design,Computer Science or in a relevant field. 4+ years of experience as a Technical Artist or relevant field. Expert-level experience with Unity3D Game Engine.
  • Oculus Quill,etc. Should have at least minimum Knowledge of rendering fundamentals (3D Pipeline),such as
  • Experience in Programming languages such as C#,C++

Collaborate with design teams to convert UX concepts into live interactive User Experiences
in Unity3D or any other VR prototyping tool.
Provide creative and functional inputs to the design team during UX prototyping stage for
efficient and beautiful implementations of designs.
Help build rapid protypes of experimental features using Unity 3D or any other VR
prototyping tool.
Create performant graphics shaders for awesome visuals in Unity3D.
Create animations, transitions, and particle effects to be used in the Unity UI and 3D scenes.
Facilitate communication and asset pipeline between design and engineering.
Collaborate with design, engineering, and product teams to help build features and solve
creative problems.
Brainstorm, prototype and implement UI and Level Design in conjunction with designers,
developers, and artists.

Requirements:
Bachelor s or Master s degree in Design, Computer Science or in a relevant field.
4+ years of experience as a Technical Artist or relevant field.
Expert-level experience with Unity3D Game Engine.
Experience in Programming languages such as C#, C++.

Experience with Tweening Engines such as DoTween, LeanTween, etc.
Experience creating real-time visual effects sequences using particle effect system.
Knowledge of optimizing real-time 3D-graphics pipeline for mobile platforms
Knowledge of Unity Scriptable render pipelines (URP and HDRP).
Experience in writing shaders for real-time rendering (mid or senior level) in Shader-lab,
HSLSL or GLSL.
Experience or knowledge in working on VR prototyping tools such as Microsoft Maquette,
Oculus Quill, etc.
Should have at least minimum Knowledge of rendering fundamentals (3D Pipeline), such as
modelling, unwrapping/texturing/shading/ surfacing, rigging, animation, lighting, rendering
and pipeline tool development.
Experience in workflow of Unity UI & UX pipelines.

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