Virtuos
Technical Lighting Artist
7 days ago
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Important information
Contract type:
Permanent
Location:
Ukraine
Work mode:
Remote
Published on:
20 October 2026
What they need
Time of the day library creation.
Sky box material customization.
Local lighting on the level with game/level artists collaborations.
Checking and controlling PBR and PBL on the project.
Creating custom HDRI maps.
Scripting simple lighting functions and IES profiles.
Monitoring performance on the level.
Testing levels for playability and stability.
Solid understanding lighting in real-time engines.
Exceptional eye for color and composition, and light and shadow.
Strong knowledge of how light reacts with PBR materials and textures.
Excellent understanding of in-game lighting techniques, atmospheric effects and subsequent systems.
A strong portfolio focused on lighting work.
Ability to work with different disciplines to deliver lighting which follows the concept and art direction whilst also acknowledging and enhancing the game design.
Basic scripting understanding.
English B1+ (speaking).
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