Virtuos
虚幻引擎工程师/UE Engineer
Skills
2 months ago
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Important information
Contract type:
Permanent
Location:
Xi'An, Shaanxi, China
Work mode:
Onsite
Published on:
21 August 2026
What they need
岗位职责
1. 基于 Unreal Engine 源码进行功能扩展、定制与维护,解决引擎层面的疑难问题
2. 负责游戏运行时的 性能分析与优化 (CPU / GPU / 内存 / 加载),使项目达成目标帧率与内存预算
3. 开发与维护引擎侧的工具、插件与自动化流程,提升团队研发效率
4. 参与引擎版本升级、模块重构与技术方案评审,输出技术文档
5. 与渲染、玩法、平台等方向的工程师协作,排查并修复跨模块问题
6. 针对主机硬件进行平台专项性能分析与优化,涵盖 CPU、GPU、内存、加载与帧时间瓶颈
专业要求
• 熟悉 UE 引擎架构(Module / UObject / GC / Actor 生命周期 / 序列化机制等),有 修改引擎源码 的实际经验
• 具备扎实的性能优化能力,熟练使用 Unreal Insights、Stat 命令、RenderDoc、PIX 等分析工具
• 理解引擎构建流程(UBT / UHT),有工程化与工具链开发经验
• 具备独立定位与解决底层疑难问题的能力
• 有在主机硬件与性能预算受限条件下,分析并优化 Unreal Engine 项目的经验
通用任职要求
• 计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
• 3 年以上 游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
• 扎实的 现代 C++ (C++14/17)功底,理解内存管理、多线程、性能优化
• 熟练使用 Unreal Engine (UE4/UE5)进行商业项目开发
• 熟悉 Git / Perforce 等版本管理工具
• 具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
• 良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
• 有渲染管线(RDG / Shader / 材质系统)开发经验
• 有主机平台(PS5 / Xbox Series / Switch)项目经验
• 有 3A 项目或大型开放世界项目经验
• 参与过开源项目或有技术博客 / 技术分享输出
• 有 Nintendo Switch / Nintendo Switch 2 开发与性能优化经验
• 有将 Unreal Engine 项目从 PC / 当世代主机移植到受限硬件的经验
• 有 Unreal Engine 版本升级经验,能处理升级过程中的引擎 / 插件兼容性问题
• 有使用 NVIDIA Nsight Graphics 进行 GPU 分析与底层图形性能诊断的经验
Responsibilities
1. Extend, customize, and maintain Unreal Engine at the source level; investigate and resolve engine-level issues
2. Own runtime performance profiling and optimization (CPU / GPU / memory / loading) to meet frame-rate and memory budgets
3. Build and maintain engine-side tools, plugins, and automation to improve team productivity
4. Contribute to engine version upgrades, module refactoring, and technical design reviews; produce technical documentation
5. Collaborate with rendering, gameplay, and platform engineers to diagnose and fix cross-module issues
6. Perform platform-specific performance analysis and optimization for console hardware, including CPU, GPU, memory, loading and frame-time bottlenecks.
Role-Specific Requirements
• Deep familiarity with UE architecture (Modules, UObject, GC, Actor lifecycle, serialization) and hands-on experience modifying engine source code
• Strong performance-optimization skills, proficient with Unreal Insights, stat commands, RenderDoc, PIX, or equivalent
• Understanding of the engine build pipeline (UBT / UHT) and experience with tooling and engineering infrastructure
• Ability to independently diagnose and resolve low-level, hard-to-reproduce problems
• Experience profiling and optimizing Unreal Engine projects under constrained console hardware and performance budgets.
General Requirements
• Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
• 3+ years of professional game development experience, with at least one shipped title or one full production cycle
• Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
• Hands-on commercial experience with Unreal Engine (UE4/UE5)
• Familiarity with version control systems such as Git / Perforce
• Working proficiency in written English; able to read technical documentation and communicate in writing
• Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
• Experience with rendering pipelines (RDG, shaders, material system)
• Console experience (PS5 / Xbox Series / Switch)
• AAA or large open-world project experience
• Open-source contributions, technical blog, or conference talks
• Experience with Nintendo Switch / Nintendo Switch 2 development and performance optimisation
• Experience porting Unreal Engine titles from PC / current-generation consoles to constrained hardware
• Experience with Unreal Engine version upgrades and resolving engine/plugin compatibility issues during migration
• Experience with NVIDIA Nsight Graphics for GPU profiling and low-level graphics performance analysis
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