V
Virtuos
虚幻引擎输入与玩法工程师 (UE Input and Gameplay Engineer)
Skills
Git
2 months ago
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Important information
Contract type:
Permanent
Location:
Xi'An, Shaanxi, China
Work mode:
Onsite
Published on:
24 August 2026
What they need
工作职责:
- 负责角色控制、战斗、交互等核心玩法系统 的设计与实现
- 搭建与维护输入系统( Enhanced Input),支持键鼠、手柄、触屏等多种设备,并处理设备热插拔与按键重映射
- 优化操作手感:输入延迟、响应曲线、缓冲( input buffer)、打断与取消机制
- 与策划紧密协作,将设计文档转化为可迭代、可配置的系统,并提供调试工具
- 与动画团队协作实现动作— 玩法联动( Animation Blueprint / Motion Matching / 根运动等)
- 负责玩法逻辑的网络同步 与状态一致性(如涉及多人项目)
- 将现有玩法与输入系统适配到目标主机平台并进行验证,保持与原版本一致的玩法表现与操作响应
- 排查并修复移植过程中出现的平台专属玩法、输入、手柄与性能问题
- Design and implement core gameplay systems including character control, combat, and interaction
- Build and maintain the input system (Enhanced Input) across keyboard/mouse, gamepad, and touch, including hot-swap handling and key remapping
- Tune game feel: input latency, response curves, input buffering, interrupt and cancel windows
- Work closely with designers to turn design documents into iterable, data-driven systems, and provide debugging tools
- Partner with the animation team on animation-gameplay integration (Animation Blueprints, Motion Matching, root motion)
- Implement network replication and state consistency for gameplay logic (for multiplayer titles)
- Adapt and validate existing gameplay and input systems for target console platforms while maintaining gameplay behavior and responsiveness of the source version.
- Diagnose platform-specific gameplay, input, controller and performance regressions introduced during porting.
任职条件:
专业要求(本岗位)
- 有完整的 UE Gameplay 框架 开发经验(GameMode / PlayerController / Pawn / Component 体系)
- 熟悉 Enhanced Input 系统,或有同等复杂度的输入系统开发经验
- 熟悉 Gameplay Ability System (GAS) 或自研技能框架
- 理解动画系统与玩法的衔接,能与动画师协同调试
- 对「手感」有明确判断力,能量化并优化输入到反馈的延迟
通用任职要求
- 计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)
- 3 年以上 游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目
- 扎实的现代 C++( C++14/17)功底,理解内存管理、多线程、性能优化
- 熟练使用 Unreal Engine( UE4/UE5)进行商业项目开发
- 熟悉 Git / Perforce 等版本管理工具
- 具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通
- 良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合
加分项
- 有 UE 网络复制(Replication / RPC)与多人同步经验
- 有主机手柄适配、震动反馈(如 DualSense 自适应扳机)经验
- 有动作游戏 / 射击游戏 / ARPG 等对手感要求高的品类经验
- 有为策划开发编辑器工具( Editor Utility Widget / 自定义资产类型)的经验
- 有 Nintendo Switch / Nintendo Switch 2 手柄与输入集成经验
- 有将现有 PC / 主机玩法代码适配到其他主机平台的经验
- 有排查平台专属输入延迟、以及帧率相关玩法问题的经验
- 有涉及输入、手柄与用户交互的主机认证经验
Role-Specific Requirements
- Solid experience with the UE Gameplay Framework (GameMode, PlayerController, Pawn, Component architecture)
- Familiarity with Enhanced Input, or an equivalent input system of comparable complexity
- Experience with the Gameplay Ability System (GAS) or a proprietary ability framework
- Understanding of how animation systems integrate with gameplay; able to debug collaboratively with animators
- A strong sense of game feel, with the ability to measure and reduce input-to-feedback latency
General Requirements
- Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)
- 3+ years of professional game development experience, with at least one shipped title or one full production cycle
- Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization
- Hands-on commercial experience with Unreal Engine (UE4/UE5)
- Familiarity with version control systems such as Git / Perforce
- Working proficiency in written English; able to read technical documentation and communicate in writing
- Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)
Nice to Have
- UE networking experience (replication, RPCs, multiplayer state sync)
- Console controller integration and haptics (e.g. DualSense adaptive triggers)
- Background in feel-critical genres: action, shooter, or ARPG
- Experience building editor tooling for designers (Editor Utility Widgets, custom asset types)
- Nintendo Switch / Nintendo Switch 2 controller and input integration experience
- Experience adapting an existing PC / console gameplay codebase to another console platform
- Experience diagnosing platform-specific input latency and frame-rate-dependent gameplay issues
- Console certification experience related to input, controllers and user interaction
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