WorkGenius Group
UI/UX Engineer
Skills
1 month ago
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Important information
Contract type:
Freelance / Contract
Location:
Culver City, CA, USA
Work mode:
Onsite
Published on:
15 September 2026
What they need
Title: UI/UX Engineer
Industry: Tech
Location: Culver City or Cupertino, CA (Hybrid)
Duration: 12 months
Our client is seeking an experienced UI/UX Engineer to build polished consumer software experiences across mobile platforms. This role sits at the intersection of design and engineering, translating interaction concepts into high-quality, production-ready experiences with exceptional attention to motion, performance, and usability.
Responsibilities:
- Design and implement UI, motion, and interactions for new features and experiences
- Partner with product designers to translate static concepts into functional, interactive experiences
- Prototype interaction concepts in code to quickly validate usability and feel
- Build and maintain shared UI component and motion libraries
- Refine transitions, animations, haptics, edge cases, and accessibility behaviors
- Balance creative goals with performance, platform conventions, device capabilities, and accessibility requirements
- Collaborate with engineering teams on architecture, implementation, and integration
- Communicate clearly around project scope, timelines, technical constraints, and trade-offs
- Manage multiple concurrent projects while maintaining a high level of design quality
Requirements:
- 6–10 years of experience building production mobile interfaces
- Expert-level experience with SwiftUI and UIKit, including interoperability within mature codebases
- Advanced experience with animation and gesture APIs across both frameworks
- Strong understanding of spring and physics-based motion, interruptible animations, and gesture-driven interactions
- Strong design sensibility with the ability to work from Figma designs or ambiguous creative direction
- Experience rapidly prototyping interactions using Xcode, Figma, or code
- Experience with AI-assisted development and rapid prototyping workflows
- Deep understanding of mobile interface guidelines and platform motion conventions
- Strong performance optimization skills, including profiling, rendering, layout costs, and frame budgets
- Strong project management skills with the ability to manage multiple concurrent initiatives
- Portfolio or shipped applications demonstrating hands-on interaction and animation work
Preferred Qualifications:
- Experience with shaders or custom rendering and visual effects
- Experience with 3D or immersive application development
- Experience with advanced animation and graphics frameworks
- Motion graphics experience using After Effects, Cinema 4D, or similar tools
- Accessibility engineering experience, including dynamic text, screen readers, and reduced-motion experiences
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