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Unity Developer (Unity C#)Midlle/Senior

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Onsite

Unity Developer (Unity C#)Midlle/Senior

Rikkeisoft

Unity Developer (Unity C#)Midlle/Senior

Skills

C#

8 months ago

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Important information


Location:

Hanoi, Vietnam

Work mode:

Onsite

Published on:

26 August 2026

What they need


  • Take ownership of client-side development for our Unity-based titles. - Collaborate with designers and artists to bring gameplay features and UI to life. - Ensure technical excellence and deliver clean, maintainable code. - Actively participate in game design discussions, offering insights with a designer mindset. - Prioritize and execute tasks quickly and effectively in a fast-moving development cycle.

-Salary: Negotiate after interview -Package: at least 13 months/ year. Review twice per year. -Bonus: Tet bonus, project bonus, holiday bonus, HR referral bonus... -Seniority allowance (working time from 2 years or more). -Participate in learning and training activities inside and outside the company, accumulate learning points, develop G Points on the company's management system. -Leave Saturday, Sunday + 12 days of leave/year -Clubs and many cultural, sports, art activities sponsored or supported by the company (For example: Football, table tennis, badminton, swimming, music, English, games... ) -Ensure health: Periodic health check, support to buy high quality health insurance... -Join the Rikkei Care Health Insurance Plan. -Mental comfort: Playing music on demand every day, fresh fruit, team building activities... Going out near and far everywhere. -Opportunity to work abroad and travel around

  • 3+ years of client development experience in Unity 3D. - Strong technical knowledge of C#. - Worked on at least one launched mobile title. - Knowledge of testing, client-server architecture, and mobile UI/UX best practices. - Strong teamworking skills but also can work independently on tasks with minimal guidance. - Be a flexible game developer and be ready to give feedback and suggestions on anything we create. - Have the drive to make fun and engaging game mechanics with great feedback.

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