Sunovatech India
UNREAL ENGINE GENERALIST
Skills
2 months ago
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Important information
Contract type:
Permanent
Location:
Delhi, India
Work mode:
Onsite
Published on:
4 September 2026
What they need
We are a team of dynamic and passionate thinkers who celebrate challenges, ideate solutions, and believe in creating experiences that change the way people see the world.
Unreal Lighting Artist
Key Responsibilities
- Develop and execute lighting setups for environments and characters in Unreal Engine.
- Create, maintain, and optimize master materials for environments, props, skin, and hair.
- Match asset look between DCC tools (Substance Painter, Blender, Maya, etc.) and Unreal Engine.
- Refine skin shaders (SSS, thickness, subsurface profiles) and hair shaders (grooms/cards) for realistic or stylized results.
- Troubleshoot and resolve shading issues such as plastic skin, flat materials, noisy lighting, incorrect roughness/specular response, and hair artifacts.
- Balance lighting, materials, post-processing, fog, and atmosphere for cinematic quality.
- Optimize scenes and shaders for real-time performance without compromising visual fidelity.
- Collaborate with environment, character, and technical teams to maintain visual consistency.
- Review and provide guidance on lighting and look development standards.
Required Skills:
- Strong experience in Unreal Engine (UE5 preferred).
- Advanced knowledge of:
- Lighting workflows (Lumen, baked lighting, exposure control)
- PBR material creation and shader logic
- Skin shading and Subsurface Scattering (SSS)
- Hair shading and Unreal Groom system
- Experience with Substance Painter/Designer or similar texturing tools.
- Strong understanding of color theory, light behavior, and cinematic composition.
Experience Required: 3 - 6 Years
AI Content Generator
Key Responsibilities
- Create high-quality images and videos using AI generation tools.
- Write clear, detailed, and effective prompts to achieve accurate results.
- Improve and refine prompts based on generated outputs.
- Research visual references, creative trends, styles, competitors, and relevant topics.
- Understand client or project requirements and convert them into suitable visual concepts.
- Maintain consistency in characters, environments, branding, colors, and overall visual style.
- Edit, enhance, and organize generated images and videos when required.
- Experiment with different AI tools, models, workflows, and prompting techniques.
- Work closely with the creative and content teams to deliver projects on time.
Required Skills:
- Good knowledge of AI image and video generation tools.
- Strong vocabulary, grammar, and written communication skills.
- Excellent prompt engineering and prompt-refinement abilities.
- Strong online research and reference-finding skills.
- Good understanding of composition, lighting, camera angles, visual styles, colors, and storytelling.
- Ability to identify problems in generated content and correct them through better prompting.
- Creative thinking, attention to detail, and willingness to learn new tools.
- Ability to manage multiple tasks and meet deadlines.
Experience Required: 3 - 6 Years
Game Programmer
- C++
- Blueprints (Unreal Engine)
- Cloud Code/JavaScript
- Mobile App Development
- Game Development Experience in Unreal Engine
- Android, iOS Experience
- Research and development of innovative XR experiences using Oculus, HTC
- PlayStation hardware.
- Should be familiar with meta replication
Experience Required: 5 - 10 Years
Compositing Artist
Key Responsibilities
- Composite 3D renders, render passes, motion graphics, VFX elements, and footage into final shots.
- Perform colour correction, grading, retouching, cleanup, masking, rotoscoping, keying, and tracking.
- Enhance scenes using atmospheric effects, lighting effects, shadows, reflections, depth, glows, particles, and environmental details.
- Ensure visual consistency across lighting, colour, perspective, shadows, and overall shot quality.
- Work closely with 3D artists, motion graphics artists, editors, and creative leads.
- Implement internal and client feedback while maintaining project timelines.
- Organize project files, compositions, render passes, and output files as per production workflows.
Experience Required
- Minimum 4–5 years of professional experience in compositing, VFX, animation, 3D visualization, or post-production. - Experience working with multi-pass renders, alpha channels, mattes, masks, depth passes, and render layers. - Strong understanding of lighting, colour, composition, realism, and cinematic visual quality.
Software Required
- Adobe After Effects - Adobe Photoshop
UNREAL ENGINE GENERALIST
Key Responsibilities
- Develop and maintain VR experiences using Unreal Engine.
- Create and optimize real-time VFX using niagara cascade ue5.
- Optimize environments, materials, lighting, shaders, and particle systems for standalone VR platforms.
- Profile and troubleshoot performance bottlenecks (CPU, GPU, memory, draw calls).
- Work closely with artists, designers, and developers to achieve visual quality targets within performance budgets.
Required Skills
- Optimization Expertise - Candidate should have3 to 6 years of experience. - Niagara optimization for mobile VR. - Particle count budgeting. - Material instruction reduction. - Draw call optimization. - Texture streaming optimization. - GPU profiling. - CPU optimization. - Memory optimization.
VR Game Developer
Key Responsibilities
- The developer will be responsible for:
- Gameplay Development
- Build complete gameplay systems.
- Implement player interactions.
- Develop scalable Blueprint/C++ systems.
- Design modular gameplay components.
- Create interaction frameworks.
- Design robust multiplayer architecture.
Experience
- 3–5+ years of Unreal Engine development experience - 3+ years dedicated to VR/XR development - Experience shipping commercial VR applications - Experience developing standalone Android VR applications - Experience working on multiplayer VR projects - Experience optimizing projects for mobile XR hardware - Strong understanding of production pipelines from prototype to release
UNREAL ENGINE GENERALIST
Key Responsibilities
- Develop and maintain VR experiences using Unreal Engine.
- Create and optimize real-time VFX using niagara cascade ue5.
- Optimize environments, materials, lighting, shaders, and particle systems for standalone VR platforms.
- Profile and troubleshoot performance bottlenecks (CPU, GPU, memory, draw calls).
- Work closely with artists, designers, and developers to achieve visual quality targets within performance budgets.
Required Skills
- Optimization Expertise - Candidate should have3 to 6 years of experience. - Niagara optimization for mobile VR. - Particle count budgeting. - Material instruction reduction. - Draw call optimization. - Texture streaming optimization. - GPU profiling. - CPU optimization. - Memory optimization.
We always appreciate the talent and fresh perspectives. If you think you have the passion and fire, send your CV and Portfolio to [email protected]
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