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User Experience Designer

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Onsite

User Experience Designer

BayOne Solutions

User Experience Designer

Skills

3D DesignBlenderSketchFigma

7 days ago

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Important information


Contract type:

Freelance / Contract

Salary:

$55 – $60 / year

Location:

California, MD, USA

Work mode:

Onsite

Published on:

21 October 2026

What they need


Role: UX Designer

Location: San Francisco, CA/ Mountain View, CA (Hybrid 2-3 days onsite)

Job Type: 12+ months contract with possible extension

Responsibilities:

  • Design and prototype immersive AR/VR experiences, including spatial interactions, gestures, and multi-modal inputs.

  • Translate complex product requirements into clear, intuitive, and innovative user flows, wireframes, and high-fidelity prototypes.

  • Collaborate with cross-functional teams (Engineering, Product, Research) to integrate user needs into AR/VR system designs.

  • Conduct user research, usability testing, and gather feedback to iterate and improve designs.

  • Develop and maintain design patterns, guidelines, and best practices for spatial interfaces.

  • Stay up-to-date with AR/VR design trends, emerging technologies, and industry standards.

Minimum Qualifications:

  • 3+ years of UX design experience, with a strong portfolio showcasing digital product design.

  • Experience designing for AR, VR, or other immersive technologies.

  • Proficiency in design and prototyping tools such as Figma, Sketch, Adobe XD, or similar.

  • Strong visual design skills and understanding of spatial design principles.

  • Ability to think conceptually and translate ideas into user-centered design solutions.

  • Excellent communication, collaboration, and presentation skills.

Preferred Qualifications:

  • Experience with motion design or 3D modeling tools (Unity, Unreal Engine, Blender, or similar).

  • Familiarity with human factors, ergonomics, or cognitive psychology in immersive environments.

  • Experience conducting user research in AR/VR contexts.

  • Understanding of hardware constraints, sensor technologies, and performance considerations in AR/VR.

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