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VFX Lighting Generalist

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Onsite

VFX Lighting Generalist

CoSA VFX

VFX Lighting Generalist

3 months ago

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Important information


Contract type:

Permanent

Location:

Canada

Work mode:

Onsite

Published on:

7 August 2026

What they need


CoSA VFX Vancouver is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for one of its current projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in Canada. Because this role is needed to support an already in-production project, only artists with current availability should apply.  This role reports to the Global Head of CG.,

RESPONSIBILITIES:

Lighting:

  • Create high-quality, photo-realistic Houdini lighting setups for CG characters, environments, props, and VFX elements.

  • Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences.

  • Ensure lighting setups integrate cleanly with both plate photography and full CG scenes.

  • Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity.

  • Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration.

Look Development:

  • Perform look development in calibrated turntable environments using studio-approved lighting setups

  • Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities

  • Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders

  • Bonus: Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces

  • Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff

REQUIREMENTS:

  • A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures

  • Proficiency in Houdini and industry-standard render engines (VRay, Arnold, etc.)

  • Deep understanding of lighting principles, photographic reference, and integration techniques

  • Experience in Maya lighting a plus

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