CoSA VFX
VFX Lighting Generalist
3 months ago
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Important information
Contract type:
Permanent
Location:
Canada
Work mode:
Onsite
Published on:
7 August 2026
What they need
CoSA VFX Vancouver is seeking an experienced Houdini Lighting Generalist for short-term, immediate need for one of its current projects. For this 100% remote role, we're happy to hear from anyone with the legal ability to work in Canada. Because this role is needed to support an already in-production project, only artists with current availability should apply. This role reports to the Global Head of CG.,
RESPONSIBILITIES:
Lighting:
Create high-quality, photo-realistic Houdini lighting setups for CG characters, environments, props, and VFX elements.
Translate the visual goals of the CG and VFX Supervisors into efficient, consistent lighting across shots and sequences.
Ensure lighting setups integrate cleanly with both plate photography and full CG scenes.
Work with Render Wranglers and CG Supervisors to optimize render times while maintaining artistic integrity.
Collaborate with the Compositing team to troubleshoot lighting issues and ensure final renders support seamless integration.
Look Development:
Perform look development in calibrated turntable environments using studio-approved lighting setups
Fine-tune shaders and material properties for characters, props, and environments to achieve photoreal surface qualities
Maintain separation between look development and shot lighting, ensuring clean upstream handoff of shaders
Bonus: Ability to texture assets using tools like Substance Painter, Mari, or similar, to support the lookdev proces
Work with Asset and Modeling teams to ensure clean UVs and material assignments for efficient lookdev handoff
REQUIREMENTS:
A minimum of 3 years of experience in lighting and look development for episodic TV and/or motion pictures
Proficiency in Houdini and industry-standard render engines (VRay, Arnold, etc.)
Deep understanding of lighting principles, photographic reference, and integration techniques
Experience in Maya lighting a plus
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