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VR/XR Developer

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Hybrid

VR/XR Developer

Myra EB Systems

VR/XR Developer

Skills

C#3D DesignBlender

1 month ago

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Important information


Contract type:

Freelance / Contract, Temporary, Part time, Internship

Salary:

$40,000 – $60,000 / year

Location:

Lexington, MA, USA

Work mode:

Hybrid

Published on:

12 September 2026

What they need


VR Training Engineer

Boxborough, MA | Full-Time / Contract | On-site with some remote development

About the Role

AFTREAT, in partnership with Myra EB Systems, runs a Massachusetts Life Sciences Center (MLSC)-funded Pathmaker workforce training program that prepares unemployed and underemployed Massachusetts residents for careers in life sciences and biomanufacturing. We are seeking a VR Training Engineer to design, build, and maintain immersive virtual reality modules that simulate hands-on biomanufacturing equipment and GMP procedures for our training cohorts.

This is a hands-on, build-it-yourself role: you'll work closely with our curriculum and lab teams to translate real equipment workflows — gowning, autoclave operation, pH and conductivity testing, filtration, TFF (tangential flow filtration), Sepax C-Pro, AKTA chromatography systems, and bioreactor operation — into realistic, accessible VR training experiences for adult learners with no prior lab experience.

What You'll Do

  • Design and develop VR simulations of core biomanufacturing equipment and GMP procedures, including gowning, autoclave, pH/conductivity testing, filtration, TFF, Sepax C-Pro, AKTA, and bioreactor systems
  • Translate SOPs and real-world lab workflows, provided by our curriculum and lab partners, into step-by-step interactive VR modules
  • Build and iterate 3D assets, environments, and interaction logic using industry-standard game/VR engines
  • Test modules with instructors and trainees, incorporate feedback, and troubleshoot hardware/software issues on training days
  • Maintain and update existing VR content as equipment, procedures, or curriculum needs evolve
  • Support on-site VR headset setup, calibration, and technical troubleshooting during live training sessions
  • Document module design decisions and maintain a versioned library of VR training content
  • Collaborate with program staff to align VR content with overall session pacing (training runs 10:00 AM–2:00 PM) and learning objectives

Qualifications

Required:

  • Demonstrated experience building VR applications or simulations (portfolio, coursework projects, or professional work)
  • Proficiency with a VR/3D development engine such as Unity or Unreal Engine, including C# or C++
  • Comfort with 3D modeling/asset pipelines (e.g., Blender, Maya, or similar) or ability to work with existing asset libraries
  • Experience with major VR hardware platforms (e.g., Meta Quest, HTC Vive, or similar standalone/tethered headsets)
  • Strong communication skills and comfort working directly with instructors and adult learners who are new to both biomanufacturing and VR technology

Preferred:

  • A recently completed Master's degree (within the last 1–2 years) in a relevant field such as Computer Science, Computer Engineering, Human-Computer Interaction, Simulation/Game Design, Biomedical Engineering, or a related discipline
  • Coursework or project experience in instructional design, simulation-based learning, or training technology
  • Exposure to life sciences, pharmaceutical manufacturing, or GMP environments (not required, but a plus)
  • Experience designing for novice/non-technical end users

What We Offer

  • The opportunity to build hands-on, high-impact training technology used directly by real trainees entering biomanufacturing careers
  • A collaborative, mission-driven environment supporting Massachusetts workforce development
  • Flexibility to combine independent development work with on-site collaboration during training cohorts
  • Competitive compensation, commensurate with experience

Pay: $40,000.00 - $60,000.00 per year

Work Location: Hybrid remote in Lexington, MA 02420

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