Myra EB Systems
VR/XR Developer
Skills
1 month ago
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Important information
Contract type:
Freelance / Contract, Temporary, Part time, Internship
Salary:
$40,000 – $60,000 / year
Location:
Lexington, MA, USA
Work mode:
Hybrid
Published on:
12 September 2026
What they need
VR Training Engineer
Boxborough, MA | Full-Time / Contract | On-site with some remote development
About the Role
AFTREAT, in partnership with Myra EB Systems, runs a Massachusetts Life Sciences Center (MLSC)-funded Pathmaker workforce training program that prepares unemployed and underemployed Massachusetts residents for careers in life sciences and biomanufacturing. We are seeking a VR Training Engineer to design, build, and maintain immersive virtual reality modules that simulate hands-on biomanufacturing equipment and GMP procedures for our training cohorts.
This is a hands-on, build-it-yourself role: you'll work closely with our curriculum and lab teams to translate real equipment workflows — gowning, autoclave operation, pH and conductivity testing, filtration, TFF (tangential flow filtration), Sepax C-Pro, AKTA chromatography systems, and bioreactor operation — into realistic, accessible VR training experiences for adult learners with no prior lab experience.
What You'll Do
- Design and develop VR simulations of core biomanufacturing equipment and GMP procedures, including gowning, autoclave, pH/conductivity testing, filtration, TFF, Sepax C-Pro, AKTA, and bioreactor systems
- Translate SOPs and real-world lab workflows, provided by our curriculum and lab partners, into step-by-step interactive VR modules
- Build and iterate 3D assets, environments, and interaction logic using industry-standard game/VR engines
- Test modules with instructors and trainees, incorporate feedback, and troubleshoot hardware/software issues on training days
- Maintain and update existing VR content as equipment, procedures, or curriculum needs evolve
- Support on-site VR headset setup, calibration, and technical troubleshooting during live training sessions
- Document module design decisions and maintain a versioned library of VR training content
- Collaborate with program staff to align VR content with overall session pacing (training runs 10:00 AM–2:00 PM) and learning objectives
Qualifications
Required:
- Demonstrated experience building VR applications or simulations (portfolio, coursework projects, or professional work)
- Proficiency with a VR/3D development engine such as Unity or Unreal Engine, including C# or C++
- Comfort with 3D modeling/asset pipelines (e.g., Blender, Maya, or similar) or ability to work with existing asset libraries
- Experience with major VR hardware platforms (e.g., Meta Quest, HTC Vive, or similar standalone/tethered headsets)
- Strong communication skills and comfort working directly with instructors and adult learners who are new to both biomanufacturing and VR technology
Preferred:
- A recently completed Master's degree (within the last 1–2 years) in a relevant field such as Computer Science, Computer Engineering, Human-Computer Interaction, Simulation/Game Design, Biomedical Engineering, or a related discipline
- Coursework or project experience in instructional design, simulation-based learning, or training technology
- Exposure to life sciences, pharmaceutical manufacturing, or GMP environments (not required, but a plus)
- Experience designing for novice/non-technical end users
What We Offer
- The opportunity to build hands-on, high-impact training technology used directly by real trainees entering biomanufacturing careers
- A collaborative, mission-driven environment supporting Massachusetts workforce development
- Flexibility to combine independent development work with on-site collaboration during training cohorts
- Competitive compensation, commensurate with experience
Pay: $40,000.00 - $60,000.00 per year
Work Location: Hybrid remote in Lexington, MA 02420
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