Novaquark
Senior Game Designer (Boss) - F/M/NB
Expertises
il y a 1 mois
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Information importante
Type de contrat:
Freelance
Salaire / Taux journalier :
50K à 62K €
Cette offre est à 0% de commission 🎉Localisation :
Paris, France
Date de démarrage :
Urgent
Mode de travail :
Télétravail
Publié le :
9 février 2026
Le besoin
Descriptif du poste Why do we need a Senior Game Designer (Boss)?
We are looking for a Senior Game Designer to lead the creation of high-quality, modern action-combat bosses from concept to final polish. You will own boss encounters end-to-end: defining mechanics, implementing attacks and behaviors directly in Unreal Engine 5, driving iteration, and ensuring encounters meet the project's gameplay, technical, and quality benchmarks.
This role requires strong hands-on implementation skills, clear design thinking, and the ability to collaborate and lead within a cross-disciplinary environment.
Responsibilities
- Own and drive boss encounters from early concept through final implementation, tuning, and polish.
- Design and implement boss mechanics, attacks, behaviors, and phases directly in Unreal Engine 5.
- Produce and maintain high-quality high-level and low-level design documentation for bosses and related systems.
- Act as a design owner for assigned bosses, ensuring consistency, clarity, and alignment with the project's combat vision.
- Collaborate closely with programmers, animators, artists, VFX/SFX, and production to ensure designs are feasible, performant, and well-integrated.
- Lead iteration cycles based on playtests, internal reviews, and leadership feedback.
- Identify design risks early and proactively propose solutions.
- Support and elevate overall boss design quality through reviews, feedback, and shared best practices.
Team Composition Work within a boss-focused game design group, contributing to a cohesive and consistent boss lineup. Collaborate with cross-disciplinary feature teams including gameplay programmers, animators, artists, and technical designers.
Teamwork & Leadership
- Serve as a senior point of contact for boss-related design topics within your feature team.
- Clearly communicate design intent, constraints, and priorities to all collaborators.
- Review work across disciplines to ensure bosses meet gameplay, readability, and quality goals.
- Work closely with senior game design leadership to align on vision, direction, and standards.
- Mentor or support less experienced designers when appropriate.
Core Mandate (3 main missions)
- Documentation: Own and maintain clear, structured, production-ready documentation that supports implementation, iteration, and long-term maintainability.
- Implementation: Hands-on implementation in Unreal Engine 5, including boss attacks, AI behaviors, state logic, tuning, and balancing.
- Communication & review: Drive collaboration across disciplines, lead reviews, and ensure alignment from concept to shipped-quality content.
Success Criteria
- Boss designs that are mechanically deep, readable, and memorable.
- High-quality, complete boss encounters with polished attacks and behaviors.
- Clear, reliable documentation that enables efficient production.
- Strong cross-team collaboration with minimal friction.
- Consistent delivery of stable, fun, and engaging boss gameplay.
Key Information
- Type of contract: Contractor (6 months renewable) via Deel
- Availability: ASAP (if available later, do not hesitate to apply!)
- Location: Full remote possible (Europe only)
Links about us
- We released the first trailer: https://tinyurl.com/yd9k7fa8
- Our website: https://tinyurl.com/2ae4hxuu
- A short article about us: https://tinyurl.com/mr23zkkb
- Good summary of our game: https://tinyurl.com/bdzxd9cc
Profil recherché
Hard skills
Mandatory:
- 5+ years of professional experience as a Game Designer.
- Strong, hands-on experience working in Unreal Engine 5.
- Proven implementation experience with:
- Gameplay Abilities / Blueprints
- Behavior Trees and visual scripting
- Animation Graphs and attack logic
- Experience owning features or content from concept to completion.
- Excellent documentation skills and attention to detail.
- Strong communication skills and the ability to articulate design intent clearly.
Nice to have:
- Shipped at least one AA or AAA title in a Game Design role.
- Significant experience designing AI-driven enemies or bosses.
- Previous leadership or feature-ownership experience.
- Deep familiarity with melee-focused, boss-centric action games.
- Experience working with motion capture pipelines.
- Knowledge of Indian culture, Indian cinema/comics, and/or the Ramayana.
Déroulement des entretiens
- First conversation (20 min) by video call with Arthur (Recruiter): To learn more about your experience, your expectations and Novaquark.
- Hiring Manager interview (1 hour) with Baptiste (Lead Game Designer): To meet your future manager and to go deeper in our current context and the position itself.
- C-level interview (1 hour) with Francisc (Design Director): To meet our Design Director to give you a bigger picture of the project and the game.
Throughout the entire recruitment process, Arthur will ensure follow-up and coordination. Do not hesitate to send your portfolio in addition to your CV to showcase your creations!
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