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Device/Game tester

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Onsite

Device/Game tester

Tech Mahindra

Device/Game tester

Skills

KotlinPythonJavaXcodeGitHubJira

2 months ago

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Important information


Contract type:

Permanent

Salary:

₹1,000,000 – ₹1,200,000 / year

Location:

Hyderabad, Telangana, India

Work mode:

Onsite

Published on:

8 August 2026

What they need


Device/Game Tester

Experience: 4-6 Years

Location: Hyderabad

Shift: US Shift (Work from office - 5 Days)

Skills:

Role Overview & Mission

We are seeking a Development Quality Triaging Engineer to manage Quality workflow that combines manual + AI-augmented processes to provide a comprehensive analysis of internally reported issues, transforming raw reports into actionable Engineering tasks. The goal is to identify, analyze, prioritize, and communicate bugs and feedback effectively, enabling efficient resolution and continuous improvement.

Key Responsibilities

  • Perform first-level analysis of defects, validating severity, reproducibility, and technical impact before engineering engagement.
  • Collect and interpret system/device logs, crash dumps, and performance telemetry to isolate issues.
  • Reproduce defects in lab environments and provide reproducible test cases with detailed steps.
  • Drive bug triaging sessions with engineering teams, ensuring accurate categorization (hardware, OS, SDK, app).
  • Support RCA (Root Cause Analysis) and confirm fix validation post-engineering release.
  • Debug AR-specific issues (spatial mapping, SLAM, gesture/voice recognition, rendering artifacts).
  • Debug wearable-specific issues (biometric sensors, app pairing, battery/charging anomalies).
  • Investigate connectivity failures: Bluetooth, Wi-Fi, NFC, GPS with diagnostic tools.
  • Contribute to and improve the Knowledge Base (KB) with engineering-level insights.
  • Track and manage bugs using industry-standard defect management tools (JIRA, Bugzilla, GitHub Issues).

Required Technical Skills

  • Strong debugging knowledge of AR SDKs & APIs: ARKit, ARCore, MRTK, Vuforia.
  • Experience with Unity / Unreal Engine debugging (shaders, rendering, asset loading).
  • Programming / Scripting: C/C++, Python, basic Java/Kotlin for Android integration.
  • Debug Tools: ADB, Xcode Instruments, LLDB, Visual Studio Debugger.
  • Hardware/Sensors: IMU (gyroscope, accelerometer), LiDAR, depth sensors, OLED/micro-OLED displays.
  • Graphics Stacks: DirectX, OpenGL, Vulkan troubleshooting.
  • Connectivity Debugging: Wi-Fi, Bluetooth Low Energy, NFC, GPS; tools like Wireshark, BLE sniffers.
  • Firmware & OS: OTA update debugging, rollback, crash dump analysis.
  • Familiarity with defect triage and RCA methodologies.

Qualifications

  • Bachelors degree in Computer Science, Electronics, or related field.
  • 3–6 years of experience in device debugging, AR/VR, embedded systems, or quality engineering.
  • Proven experience in bug triaging, log analysis, and defect management in collaboration with engineering teams.

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