Constantin Berthelier

COO & Founder @Aarda AI | Narrative Director |

Salary / Daily rate

Paris, France

Freelance, open to permanent contract

Skills

Game DesignProduct Ownership

About me

Intro

https://constantin-lorecraft.com/

Links

Work experience

COO & Founder

Aarda AI

Nov 2024 - Jul 2025

9 months

Stockholm, Sweden

The AI-native platform for playable stories and games.

Product Owner - AI for Game Narratives

ChromaWay

Oct 2024 - Jul 2025

10 months

Stockholm, Sweden

AI Narrative Designer

Antler Interactive

Nov 2022 - Oct 2024

2 years

Paris, France

AI Narrative Designer on Cloudborn, integrating AI NPCs powered by Inworld AI Worldbuilder and Narrative Director of the new "Cloudborn" IP.

Narrative Designer

Magic Pockets

Sep 2021 - Dec 2022

1 year 4 months

77200 Torcy, France

Story Editor, Screenplay, Narrative Design and dialogs on Miraculous: Rise of the Sphinx, for Switch, PS4/PS5, Xbox One, Series, PC

CEO - Founder

Butokaï

Feb 2017 - Oct 2022

5 years 9 months

Paris, France

• Producing, directing and writing "Seduction Stories", out on the AppStore, Google Play and Google Play Pass • Featured as one of the "Best Games Made in France" on the french AppStore in 2019 and 2020

Narrative Designer

Gameloft

Apr 2017 - Jan 2018

10 months

Région de Paris, France

• Setting up narrative mechanics and loops for a Gameloft mobile game project (cancelled) • Establishing a bible for future writers on the project • Writing stories ans levels for The Love Boat Gameloft game (dialogs in english)

Game Writer

Accela, IncFreelance

Aug 2016 - Jul 2017

1 year

Tokyo, Japan

• Writing complete stories (60.000 words) for the mobile Otome romance game “The Princes Of The Night” as a freelance.

Game Writer / Mission Designer

Pretty Simple

Jul 2013 - Jul 2015

2 years 1 month

Paris, France

• Writing stories w. dialogs in english for the hit game “Criminal Case” • Design of the episodes branching and minigames • Laying out assetlists and briefing artists • Implementing the contents in .json covering a iOS/Android release

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