Dan Silva

3D Generalist | Immersive Design

Salaire / Taux journalier

91120 Palaiseau, France

Mobilité : Montpellier, Lyon, ...

Freelance, ouvert au CDI

Peut venir sur site

Expertises

3D DesignBlenderAnimationGame DesignFigmaAdobe After EffectsMotion DesignGraphic DesignAutodesk 3ds MaxAdobe IllustratorCanvaDirecteur créatifJiraIllustrationCinema 4DAdobe Premiere ProUX/UI DesignerUser ResearchA/B testingProduct DesignerUX Product DesignPhotographieProduct Ownership3D StudiomaxAsepriteMotion DesignerUI Product DesignAdobe Creative SuiteWeb DesignerDesign ThinkingDirection artistiqueDesign webAdobe PhotoshopUI DesignerUX DesignerApplications No-codeDesign SystemRhinoSketchUpDesigner visuelArtiste 3DBasecampIdentité VisuelleDesign mobileAdobe InDesignGraphiste

Langues

Anglais (Maternelle)Espagnol (Maternelle)Français

À propos

Introduction

3D Generalist with 8+ years creating immersive experiences for brands, trade shows, and interactive installations. Expert in Blender, Unity, Unreal Engine, and WebGL—delivering optimized real-time assets and interactive UX/UI across AR/VR, web, and physical spaces. I translate complex concepts into compelling visuals that bridge physical and digital, helping clients visualize ideas and engage audiences through performant, story-driven design.

Liens

Expérience de travail

Interdisciplinary Designer

FreelanceFreelance

sept. 2024 - Présent

2 ans 2 mois

I help clients tell stories through immersive design, whether that means conceptualizing/visualization in 2D or 3D, building interactive web experiences, or developing optimized assets for real-time engines. Using Blender, Unity, Unreal Engine, Figma, and WebGL pipelines, I deliver visuals that merge creativity with performance, often bridging the gap between physical and digital. Clients hire me to: • Visualize complex ideas for pitches, prototypes, and R&D • Build efficient real-time 3D assets for games, simulations, and live installations • Design UX/UI for interactive experiences that engage audiences across web, AR/VR, and physical spaces • Develop procedural and reusable systems with Geometry Nodes, shaders, and code • Translate narratives into compelling 3D scenes for brand activations or virtual storytelling

Interactive Developer

BRDG Studios

sept. 2021 - juil. 2024

2 ans 11 mois

Philadelphie, Pennsylvanie, États-Unis

• 3D production lead for XR and webAR gamified experiences (Nike, AT&T, Lockheed Martin, LEGO), game development using Unity • Modeling, rigging, and animation of interactive props using Blender, 3DsMax and Maya from CAD models, integrated into Unity, organized & ensured models met quality standards • Designed motion, visual feedback, and interaction behaviors in Unity for complex, state-driven systems • Collaborated closely with UX designers, industrial designers, and engineers to ensure clarity, performance, and usability

Technical Artist

Future Colossal

févr. 2020 - oct. 2021

1 an 9 mois

New York, État de New York, États-Unis

• Creation of stylized/realistic 3D environments and interactive objects for large-scale installations • Development of Unity visuals for Super Nintendo World Japan, including shaders and environments • Responsible for visual development and technical optimization of several XR projects in Unity

Artist

ImmersiveXR

août 2018 - mai 2019

10 mois

Philadelphie, Pennsylvanie, États-Unis

QA Tester

TURBO Studios

avr. 2017 - oct. 2017

7 mois

New York, État de New York, États-Unis


Formation

Drexel University

Bachelor's degree, Game and Interactive Media Design

Portfolio

Sci fi Animations

Amazon Ads Minigames

LEGO Rebuild the World AR Experience

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