
Dan Silva
3D Generalist | Immersive Design
Salaire / Taux journalier
91120 Palaiseau, France
Mobilité : Montpellier, Lyon, ...
Freelance, ouvert au CDI
Peut venir sur site
Expertises
Langues
À propos
Introduction
3D Generalist with 8+ years creating immersive experiences for brands, trade shows, and interactive installations. Expert in Blender, Unity, Unreal Engine, and WebGL—delivering optimized real-time assets and interactive UX/UI across AR/VR, web, and physical spaces. I translate complex concepts into compelling visuals that bridge physical and digital, helping clients visualize ideas and engage audiences through performant, story-driven design.
Expérience de travail
Interdisciplinary Designer
FreelanceFreelance
sept. 2024 - Présent
2 ans 2 mois
I help clients tell stories through immersive design, whether that means conceptualizing/visualization in 2D or 3D, building interactive web experiences, or developing optimized assets for real-time engines. Using Blender, Unity, Unreal Engine, Figma, and WebGL pipelines, I deliver visuals that merge creativity with performance, often bridging the gap between physical and digital. Clients hire me to: • Visualize complex ideas for pitches, prototypes, and R&D • Build efficient real-time 3D assets for games, simulations, and live installations • Design UX/UI for interactive experiences that engage audiences across web, AR/VR, and physical spaces • Develop procedural and reusable systems with Geometry Nodes, shaders, and code • Translate narratives into compelling 3D scenes for brand activations or virtual storytelling
Interactive Developer
BRDG Studios
sept. 2021 - juil. 2024
2 ans 11 mois
Philadelphie, Pennsylvanie, États-Unis
• 3D production lead for XR and webAR gamified experiences (Nike, AT&T, Lockheed Martin, LEGO), game development using Unity • Modeling, rigging, and animation of interactive props using Blender, 3DsMax and Maya from CAD models, integrated into Unity, organized & ensured models met quality standards • Designed motion, visual feedback, and interaction behaviors in Unity for complex, state-driven systems • Collaborated closely with UX designers, industrial designers, and engineers to ensure clarity, performance, and usability
Technical Artist
Future Colossal
févr. 2020 - oct. 2021
1 an 9 mois
New York, État de New York, États-Unis
• Creation of stylized/realistic 3D environments and interactive objects for large-scale installations • Development of Unity visuals for Super Nintendo World Japan, including shaders and environments • Responsible for visual development and technical optimization of several XR projects in Unity
Artist
ImmersiveXR
août 2018 - mai 2019
10 mois
Philadelphie, Pennsylvanie, États-Unis
QA Tester
TURBO Studios
avr. 2017 - oct. 2017
7 mois
New York, État de New York, États-Unis
Formation
Drexel University
Bachelor's degree, Game and Interactive Media Design
Portfolio

Sci fi Animations

Amazon Ads Minigames
