
David Masson
Product Manager / Owner / Gamification
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Salaire / Taux journalier
1 personne recommande
Paris, France
Mobilité : Rouen, Le Havre
Freelance, ouvert au CDI
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Expérience de travail
Kayfo Game StudioFreelance
nov. 2024 - Présent
2 ans
Paris, France
Product Manager
juil. 2025 - Présent
1 an 4 mois
Paris, France
Doubled average playtime and increased the nb of highly engaged players. - Owned end-to-end delivery execution (user stories, acceptance criteria), supported sprint planning, and ensured releases stayed on track. - Ran regular playtests to observe player behaviour and feature appeal, then adjusted priorities and scope accordingly - Designed and monitored A/B tests to validate hypotheses - Tracked success metrics to ensure changes were moving in the right direction; used funnels/cohorts and lifecycle metrics (retention, ARPU, churn) to identify bottlenecks, prioritise fixes, and drive iteration - Supported QA/UAT and tracked issues through resolution - Coordinated delivery with the CTO and aligned developers, designers, and marketing by maintaining clear documentation in Notion and shared prototypes in Figma.
Product Manager and Creative Mentor
nov. 2024 - juil. 2025
9 mois
Freelance Product Manager
FreelanceFreelance
juin 2022 - Présent
4 ans 5 mois
- Ignition ApS (mobile casual/puzzle game): redesign of 12 levels (flow, difficulty curve, visual cues) to significantly improve player retention - Fiero Studio (no‑code engine): revamp of onboarding tutorial and build of a playable demo to showcase engine capabilities - Various indie studios: advisory on game/level/UX design for small‑scale projects
Product Manager
Noé
juin 2025 - juil. 2025
2 mois
Paris, France
Delivered 4 high-impact solutions to improve “new driver success” for Blablacar - Owned product strategy and problem framing, prioritisation, solution prototyping, specifications, and rollout approach. - Analysed the BlaBlaCar dataset and conducted user research (interviews with drivers and passengers) - Prioritised problems based on impact on selected metrics vs. technical cost - Prototyped feature flows on Figma and iterated on the 4 solutions targeting newbie driver success. - Worked with my duo to align on priorities, scope and delivery process.
Product Manager
Lian Studio Concept CreatorFreelance
oct. 2024 - mars 2025
6 mois
Built and launched an edtech game to teach French road safety rules (“Code de la route”), improving learning comprehension and user adoption by iterating on learning/gameplay flows. - Owned functional specifications, the core learning/gameplay UX flows (wireframes), the playtesting process, adoption documentation, and the Game Design Document (GDD). - Created functional specs and Figma wireframes with clear handoffs to design and development; facilitated playtesting and feedback loops to iterate on comprehension, difficulty pacing, and content structure. - Coordinated stakeholders across pedagogy, design, and engineering by producing release notes and internal guides.
Product Owner
Lightbulb Crew
déc. 2023 - juil. 2024
8 mois
Delivered gameplay features on time and within scope in a cross-disciplinary, international setup - Owned feature briefs and specifications, supported design alignment, and drove internal communication on roadmap and feature readiness. - Produced clear feature briefs and detailed specs, ensured smooth handoffs across disciplines, and supported release planning to keep delivery on track. - Aligned Engineering, Design, and leadership on scope and milestones by maintaining technical documentation and provided regular roadmap/feature readiness updates to the CEO and key stakeholders.
Product Expert
BEM
avr. 2023 - juil. 2023
4 mois
Paris, France
Helped deliver high-quality gamified experiences by aligning client needs with platform feasibility and execution quality / Customers: Givenchy, Casino, Carrefour, FDJ…. - Customer need alignment, scope definition, feasibility assessment (Roblox/Fortnite constraints), and delivery quality across client projects. - Conducted UX audits and translated findings into actionable recommendations - Mapped client objectives to what could realistically be built on Roblox/Fortnite (scope, trade-offs, milestones); ensured deliverables met quality expectations before release. - Designed cross-platform quests (metaverse + Twitter) for The Lost Wallet, enhancing engagement and narrative depth, and a full-cycle production of a gamified map on The Sandbox for a pro game jam - Partnered with Sales/BD, Product, Marketing, and Delivery/Engineering to align on objectives, scope, and timelines, and to keep client stakeholders informed.
Co-founder
Dream Fueled GamesFreelance
avr. 2021 - mai 2023
2 ans 2 mois
Paris, France
Co-founded an indie gaming studio and defined product vision + business strategy. Designed engagement loops and iterated through user research and playtesting.
Narrative Designer
Narrative Designer Freelance
déc. 2018 - oct. 2019
11 mois
Formation
ISART DIGITAL Paris
Prépa Game Design
2020 - 2021
1 an 1 mois
ISART DIGITAL Paris
Prépa Game Design et Programming
2019 - 2020
1 an 1 mois