
Etienne Gaillard
Immersive Technologies & AI Engineer | Motion Capture & AR/VR Developer
Salaire / Taux journalier
Paris, France
Freelance, ouvert au CDI
Expertises
Langues
À propos
Introduction
Looking for a full-time position in Motion Capture or AR-VR development. Master's degree in immersive technologies from EFREI Paris. I have experience as: XR Unity 3D Developer at Virtualisurg, participated in the development of the "UBE" training experience in Unity3D, refactoring of the company's documentation and creation of a PowerShell script to automate the setup of client's laptop. Python Developer at MocapLab, motion builder extension developer to solve a pupil shift problem during 2 takes of facial motion capture. Learned the basics of motion capture pipeline, 3D animation, Rigging. My academic background is more technical than artistic, and because motion capture involves both, I take every opportunity to learn the artistic side as well through optional Blender, MotionBuilder, and other trainings offered by EFREI partners or available online. Roles I'm targeting: Motion Capture Operator, AR/XR Developer.
Expérience de travail
XR developer
VirtualiSurg
mars 2025 - Présent
1 an 8 mois
Paris, France
– XR developer on Unity at Virtualisurg, a company that develops VR/AR training courses with haptic feedback for medical professionals. – Participation in projects: UBE, training for surgical procedures on herniated disc problems. – Redesign of internal Unity module documentation. – Creation of a PowerShell script to automate PC setup.
Python Tools Developer for Motion Capture
MocapLab
nov. 2023 - mars 2024
5 mois
93300 Aubervilliers, France
– Worked on an R&D project focused on eye-tracking motion capture. – Developed a Motion Builder plugin to solve pupil offset issues during two facial motion capture takes.
Formation
EFREI Paris
Master of Engineering - MEng, Computer Science
2019 - Présent
7 ans 10 mois
Lycée Louis Armand
Baccalauréat, option internationale
2017 - 2019
2 ans 1 mois