
Guillaume Breda
Senior Software Engineer | Real-Time Multimedia
2 recommendations
Salary / Daily rate
2 people recommend
Paris, France
Freelance
Remote only
Skills
Languages
About me
Intro
Senior C++ software engineer with 10+ years of experience developing complex multimedia and real-time applications. Strong background in audio and video processing, 3D graphics, networking, software architecture and build systems, with extensive experience taking ownership of projects from design through deployment.
Work experience
Freelance Senior Software Engineer
RIEDEL CommunicationsFreelance
May 2024 - Dec 2025
1 year 8 months
7620 Paris, Denmark
Contributed to the development and evolution of a professional real-time video-projection and show-control platform used for large-scale multimedia productions. Focused on audio capabilities, including multi-output, recording, monitoring and audio-overNDI, alongside extensive optimization, refactoring, testing, codebase maintenance and documentation.
Software Engineer Consultant
5 Degrés
Feb 2016 - May 2024
8 years 4 months
7620 Paris, Denmark
Spent more than eight years on assignment at ETC Audiovisuel developing Onlyview, a professional real-time video-projection and show-control platform used on hundreds of large-scale multimedia productions around the world. Designed and implemented major features and systems including audio, Art-Net, pixel mapping, multi-output video recording, multi-user network collaboration and a node-based visual programming system. Independently created WarpNet, a remote-control application, and led the development of a 3D scene editor. Also worked extensively on CMake/build infrastructure, FFmpeg, Qt, NDI, testing, performance optimization and codebase modernization. Provided technical support on projection sites, including in Tokyo and Barcelona.
R&D Engineer
MotionTree
Jan 2014 - Jul 2015
1 year 7 months
Paris, France
Developed C++/Qt multimedia software for Windows and macOS, including FFmpeg-based video export and interactive MPEG-4 BIFS code injection. Ported the main application to macOS and managed its App Store submission. Contributed to GPAC, a crossplatform multimedia project from Télécom-ParisTech. Presented the technology at SIGGRAPH 2014 in Vancouver, Canada, and at the MPEG-110 meeting in Strasbourg, France
C++ Developer
Streum On Studio
May 2013 - Oct 2013
6 months
Chelles, France
Joined the early development of Space Hulk: Deathwing, working with Unreal Engine 4. Explored the engine independently, introduced its core concepts to the development team, and developed C++ and Blueprint prototypes for gameplay systems while helping establish the initial project structure.
PHP Developer
Pinpin Team
Jun 2012 - Aug 2012
3 months
Paris, France
Developed UI features for a web-based social gaming platform using PHP, Zend Framework, HTML and CSS, collaborating directly with the lead developer on interface design and player ranking.
Education
Université Paris-Est Marne-la-Vallée
IMAC Engineering diploma, Computer Programming
2010 - 2013
3 years 1 month
Université de Nancy
Technical University Diploma, Computer Programming
2008 - 2010
2 years 1 month
Portfolio
