Guillaume Breda

Senior Software Engineer | Real-Time Multimedia

2 recommendations

Salary / Daily rate

2 people recommend

Paris, France

Freelance

Remote only

Skills

C++

Languages

French (Native)English (Fluent)Spanish

Recommended by

Henriette de Poulpiquet

Cerence AI

Principal Senior Technical Project Manager

Recommended on 23 october 2014

Pedro Guanaes Netto

Fréquence Populaire

Producteur vidéo

Recommended on 24 october 2014

About me

Intro

Senior C++ software engineer with 10+ years of experience developing complex multimedia and real-time applications. Strong background in audio and video processing, 3D graphics, networking, software architecture and build systems, with extensive experience taking ownership of projects from design through deployment.

Links

Work experience

Freelance Senior Software Engineer

RIEDEL CommunicationsFreelance

May 2024 - Dec 2025

1 year 8 months

7620 Paris, Denmark

Contributed to the development and evolution of a professional real-time video-projection and show-control platform used for large-scale multimedia productions. Focused on audio capabilities, including multi-output, recording, monitoring and audio-overNDI, alongside extensive optimization, refactoring, testing, codebase maintenance and documentation.

Software Engineer Consultant

5 Degrés

Feb 2016 - May 2024

8 years 4 months

7620 Paris, Denmark

Spent more than eight years on assignment at ETC Audiovisuel developing Onlyview, a professional real-time video-projection and show-control platform used on hundreds of large-scale multimedia productions around the world. Designed and implemented major features and systems including audio, Art-Net, pixel mapping, multi-output video recording, multi-user network collaboration and a node-based visual programming system. Independently created WarpNet, a remote-control application, and led the development of a 3D scene editor. Also worked extensively on CMake/build infrastructure, FFmpeg, Qt, NDI, testing, performance optimization and codebase modernization. Provided technical support on projection sites, including in Tokyo and Barcelona.

R&D Engineer

MotionTree

Jan 2014 - Jul 2015

1 year 7 months

Paris, France

Developed C++/Qt multimedia software for Windows and macOS, including FFmpeg-based video export and interactive MPEG-4 BIFS code injection. Ported the main application to macOS and managed its App Store submission. Contributed to GPAC, a crossplatform multimedia project from Télécom-ParisTech. Presented the technology at SIGGRAPH 2014 in Vancouver, Canada, and at the MPEG-110 meeting in Strasbourg, France

C++ Developer

Streum On Studio

May 2013 - Oct 2013

6 months

Chelles, France

Joined the early development of Space Hulk: Deathwing, working with Unreal Engine 4. Explored the engine independently, introduced its core concepts to the development team, and developed C++ and Blueprint prototypes for gameplay systems while helping establish the initial project structure.

PHP Developer

Pinpin Team

Jun 2012 - Aug 2012

3 months

Paris, France

Developed UI features for a web-based social gaming platform using PHP, Zend Framework, HTML and CSS, collaborating directly with the lead developer on interface design and player ranking.


Education

Université Paris-Est Marne-la-Vallée

IMAC Engineering diploma, Computer Programming

2010 - 2013

3 years 1 month

Université de Nancy

Technical University Diploma, Computer Programming

2008 - 2010

2 years 1 month

Portfolio

Onlyview - Media Server & Video Mapping Software

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