Jason Maskell

Principal Agentic AI Engineer

Salary / Daily rate

Valencia, Spain

Freelance, open to permanent contract

Remote only

Skills

LLMs / Large language modelsBackend DevelopmentAITypescriptNLP / Natural Language ProcessingFullstack DevelopmentReactNodeTesting & QADevOpsProduction EngineeringC++GolangPythonMachine LearningLinuxKubernetesGitDockerPostgreSQLPlaywright

Languages

English (Fluent)Spanish

About me

Intro

Principal AI and agent-systems engineer with 30 years shipping software, from RuneScape's engine and Mortal Kombat 1 to The Witcher 4. For three years I have built production LLM systems: tool-use runtimes, pgvector memory, multi-agent orchestration, browser automation, evals, recovery, and deterministic gates. My Bro/Visionary pipeline has shipped commercial products; Moria, Git LFS Delta, and cargo-reapi make its implementation, review, and verification trail public. Valencia, Spain; remote.

Links

Work experience

Lead AI Engineer

Stealth AI Startup

Jan 2026 - Present

10 months

Leading AI engineering at an early-stage startup building production LLM systems — agents that generate, decide, and respond in real time, running live across web and mobile. - Replaced the legacy production backend solo: ported the prior engine to a TypeScript monorepo, verified to parity with parity suites and mutation testing, and cut it over atomically with zero customer-facing regression. - Architected the platform on a contract-first design — schemas as the single source of truth for types and runtime validation at every boundary, no codegen, no drift. - Built the supporting services end-to-end: Go gRPC multi-provider LLM proxy, Go WebSocket STT proxy, a deploy control plane with atomic content releases, and a CI-integrated LLM evaluation harness with automated playtesting and LLM-judge scoring. - Designed the core LLM-runtime systems: staged generation pipelines with prompt caching and safe parallelism (~40% measured latency reductions) and streaming tool-use.

Expert Programmer

CD PROJEKT RED

Aug 2025 - Jan 2026

6 months

Principal AI Developer and Consultant

Fundamental Games

May 2023 - Jan 2026

2 years 9 months

Working on an agentic-AI based game development startup called Visionary. Also doing codev work in Unreal Engine/various server-side tech stacks.

Technical Director

The Multiplayer Group (MPG)

Feb 2022 - May 2023

1 year 4 months

Lead Programmer

Generate

Feb 2021 - Mar 2022

1 year 2 months

GameWorks Engineer

NVIDIA

Jun 2015 - Mar 2018

2 years 10 months

Ballymacrown, Spain, Co. Cork, Ireland

Lead Developer

Gamerizon

Sep 2012 - Mar 2014

1 year 7 months

Lead Game Engine Developer

Jagex

Jul 2011 - Mar 2012

9 months

Greater Cambridge Area

Owner

Tamed Tornado Software

Oct 2005 - Jul 2011

5 years 10 months

Senior Java Programmer

Crytek

Jan 2010 - Oct 2010

10 months


Licenses & certifications

Improving Deep Neural Networks: Hyperparameter Tuning, Regularization and Optimization

Issued: Jun 2022

Certified by Coursera

Structuring Machine Learning Projects

Issued: Jun 2022

Certified by Coursera

Convolutional Neural Networks

Issued: Jun 2022

Certified by Coursera

Neural Networks and Deep Learning

Issued: Sep 2017

Certified by Coursera

Portfolio

SafeShelf — shipping compliance-heavy Shopify software

Mind Dojo — adaptive AI learning that shipped

Bro — a production control plane for autonomous agent teams

Moria and cargo-reapi — engineering through a Rust resource wall

Git LFS Delta — incremental transfer without breaking Git LFS

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