
Jason Maskell
Principal Agentic AI Engineer
Salary / Daily rate
Valencia, Spain
Freelance, open to permanent contract
Remote only
Skills
Languages
About me
Intro
Principal AI and agent-systems engineer with 30 years shipping software, from RuneScape's engine and Mortal Kombat 1 to The Witcher 4. For three years I have built production LLM systems: tool-use runtimes, pgvector memory, multi-agent orchestration, browser automation, evals, recovery, and deterministic gates. My Bro/Visionary pipeline has shipped commercial products; Moria, Git LFS Delta, and cargo-reapi make its implementation, review, and verification trail public. Valencia, Spain; remote.
Work experience
Lead AI Engineer
Stealth AI Startup
Jan 2026 - Present
10 months
Leading AI engineering at an early-stage startup building production LLM systems — agents that generate, decide, and respond in real time, running live across web and mobile. - Replaced the legacy production backend solo: ported the prior engine to a TypeScript monorepo, verified to parity with parity suites and mutation testing, and cut it over atomically with zero customer-facing regression. - Architected the platform on a contract-first design — schemas as the single source of truth for types and runtime validation at every boundary, no codegen, no drift. - Built the supporting services end-to-end: Go gRPC multi-provider LLM proxy, Go WebSocket STT proxy, a deploy control plane with atomic content releases, and a CI-integrated LLM evaluation harness with automated playtesting and LLM-judge scoring. - Designed the core LLM-runtime systems: staged generation pipelines with prompt caching and safe parallelism (~40% measured latency reductions) and streaming tool-use.
Expert Programmer
CD PROJEKT RED
Aug 2025 - Jan 2026
6 months
Principal AI Developer and Consultant
Fundamental Games
May 2023 - Jan 2026
2 years 9 months
Working on an agentic-AI based game development startup called Visionary. Also doing codev work in Unreal Engine/various server-side tech stacks.
Technical Director
The Multiplayer Group (MPG)
Feb 2022 - May 2023
1 year 4 months
Lead Programmer
Generate
Feb 2021 - Mar 2022
1 year 2 months
GameWorks Engineer
NVIDIA
Jun 2015 - Mar 2018
2 years 10 months
Ballymacrown, Spain, Co. Cork, Ireland
Lead Developer
Gamerizon
Sep 2012 - Mar 2014
1 year 7 months
Lead Game Engine Developer
Jagex
Jul 2011 - Mar 2012
9 months
Greater Cambridge Area
Owner
Tamed Tornado Software
Oct 2005 - Jul 2011
5 years 10 months
Senior Java Programmer
Crytek
Jan 2010 - Oct 2010
10 months
Licenses & certifications
Improving Deep Neural Networks: Hyperparameter Tuning, Regularization and Optimization
Issued: Jun 2022
Structuring Machine Learning Projects
Issued: Jun 2022
Convolutional Neural Networks
Issued: Jun 2022
Neural Networks and Deep Learning
Issued: Sep 2017
Portfolio

SafeShelf — shipping compliance-heavy Shopify software

Mind Dojo — adaptive AI learning that shipped

Bro — a production control plane for autonomous agent teams

Moria and cargo-reapi — engineering through a Rust resource wall
