
Joceran Borderie
Versatile Game Designer and Team Expert
Salaire / Taux journalier
Freelance, ouvert au CDI
À distance uniquement
Expertises
Langues
Expérience de travail
Game Design Teacher
Several Art Schools
sept. 2019 - Présent
7 ans 2 mois
69340 Francheville, France
I give course and workshops on Game Design, Level Design, Playtesting, Game Analysis, Team Management, Production. Teaching is a challenging way to learn and grow ! :)
Skilful Game Designer & Work Psychologist Gamificator
Indépendant
janv. 2015 - Présent
11 ans 10 mois
France & international
What better space to craft great coop gaming experience than escape games ? I use my coop expertise and my experience design skills to fully create -or consult- the rooms you'd want to be prisoner of... I also gamify work psychology and human resources workshops (QVT, RPS, Training, Talent acquisition...) for companies. - Rencontrer les commanditaires, - Définir les besoins, les attentes et le cadre du projet, - Concevoir une room mémorable, - Ajuster le design en collaboration avec le client, - Déployer la salle (travaux, décoration, installation des énigmes et mécanismes), - Playtester et ajuster encore davantage le design, - Former les game masters, - Assurer un suivi qualité après le lancement
Freelance
janv. 2002 - Présent
24 ans 10 mois
69340 Francheville, France
Consultant and Team Coach
janv. 2011 - Présent
15 ans 10 mois
69340 Francheville, France
I carry out workshops and consulting missions for teams in highly requiring fields (Esport, Sports, Game Design, Health...).
Writer and Narrative Designer
janv. 2002 - Présent
24 ans 10 mois
More than 150 scenarios for different plateforms (games, books, novels, movies, events...). 35 co-authors and hundreds of players, readers... Co-founder of the "Vendome Quest Project" : Roleplaying game events featuring 4 tables, 4 game masters, 24 hours of play with more than 15 players engaged in a single compelling story. I created several conception and mastery tools for this specific game format.
Game Designer and Event Gamificator
janv. 2002 - Présent
24 ans 10 mois
69340 Francheville, France
► Creation of a national Treasure Hunt "Le Sceau Génie" is "La Chasse aux Anneaux de Leonard de Vinci". 4 Silver rings have been hidden in Amboise, the Royale City where the Maestro ended his life. Riddles, puzzles, maps, documents, videos...a lot of different supports to discover the Genius (and get headaches :D) ! 600+ players. ► Game systems and world building On professional or voluntary projects, I design games and lores for multiple platforms (video games, roleplaying games, card games, board games, poney games...). ✔ Example : 2nd prize at the game festival Ludinord 2012 with my Tactical Post-Apocalyptic Boardgame "Dump". ► Gamification of live events Put fun, immersion, culture and smartness in a quantic blender and you'll get : Birthday and stag parties, treasure hunts, murder and mystery parties, story-based paintball sessions, Live-action role playing games... ✔ Example : fancy urban historic gamified circuits with freemove. http://www.freemove.fr/en
Project Manager
Groupement National pour la Formation Automobile
sept. 2011 - avr. 2015
3 ans 8 mois
Région de Paris, France
I was head of research and lead game designer on a cooperative and multiplayer serious game. Besides, I worked with the dev team of "SIMAR" to develop a user-centered serious game for technicians, sellers and garage managers in car industry. I was also involved in the associated pedagogical processes and leaded workshops on game design and serious game creation.
Human Resources Consultant
AD Conseil
sept. 2010 - juin 2011
10 mois
Région de Paris, France
I worked as a psychosociologist and organizational consultant in a Strategy and Human Resources agency. Our team took action in many companies, medical structures... Audits concerned various professional topics (RPS, Handicap, QVT, Talent acquisition, Risks management...) using different methods and tools (observation, interviews, questionnaires, strategy meetings...).
Playtest Coordinator, Game Design Researcher
Ubisoft
sept. 2008 - mars 2010
1 an 7 mois
Région de Paris, France
In charge of playtests for several games, I worked with the Games Lab team. I had the opportunity to contribute to the Game Design of several games, from AAA to casual games. I concurrently carried a game design research on creativity and empathic design (i.e. user centered design).
Formation
Université Rennes 2
Doctor of Philosophy (Ph.D.), Social Psychology applied to Video games
2010 - 2015
5 ans
4 years of fascinating researches on Team Flow : a brand new model of optimal cooperation. The aim was to explore, define and measure the concept of Team Flow. Especialy in video games context. How teams can reach this optimal cooperation state ? How is it possible to design compelling cooperative games using this model? Is Team Flow only present in video games ? Studying games and accompanying teams on LoL, CoD, CS, TF, L4D, RE5, Dota 2...with more than 250 participants. Experimental researches, statistical analyses, case studies, inquiries, workshops...have been useful methods to explore and build practical knowledge concerning Team Flow. Results were published in international scientific revues and conferences.
Université de Tours
Master's degree, Psychology
2005 - 2010
5 ans