Bergès Kévin

Senior C++ Developer | Unreal Engine & Game Engine Architecture | Real-Time Systems

Salaire / Taux journalier

01450 Saint-Alban, France

Freelance, ouvert au CDI

Expertises

C++Systèmes embarquésCMATLABLinuxLLMs / Large language modelsSQLiteÉlectronique

À propos

Introduction

Senior C++ developer with 7 years of experience on critical systems: defense software (SII Groupe), high-throughput industrial applications (TagG Informatique), and Unreal Engine 5 development. Core expertise in C++17/C++20: software architecture, performance optimization, complex codebase refactoring. Known for clean, maintainable code and structured documentation -- designed for both human teams and LLM tooling. Areas of focus: exportable and reusable C++ modules for Unreal Engine 5, Editor Tools, plugins, pipeline automation. Integration of AI tools (autonomous agents, LLMs) into the development workflow. Freelance available for short, high-impact engagements, fully remote. Code audit, performance optimization, Unreal Engine 5 tooling, punctual reinforcement on complex C++ topics. Immediately operational, no ramp-up needed.

Liens

Expérience de travail

Senior C++ / Unreal Engine Developer – Game Project Development

Freelance | Self-EmployedFreelance

oct. 2024 - Présent

2 ans 1 mois

73000 Chambéry, France

Autonomous development on Unreal Engine 5 (C++): deigning exportable and reusable C++ modules across prjects, and custom Editor Tools (widgets, pipeline auomation, production helpers). Designed and publishe a complete C++ plugin on the Unreal Engine Marketplce ("Hoard: coin stack") -- full lifecycle management: architecture, documentation,packaging, and publication on the official Epic Game store. Scripting and internal tooling for Unreal dvelopment workflow automation. Integration of AI toos (autonomous agents, local LLMs) into the developmet pipeline.

Senior C++ Developer

TagG Informatique

mai 2022 - oct. 2024

2 ans 6 mois

38320 Eybens, France

C++ development on a high-throughput industrial peronalization and mass printing system: full productio pipeline from client template to envelope stuffing (mailings, bulk correspondece). Developed an ultra-stable SQLite persistence lyer with RAII: automatic local backup when DB is unrachable, pre-crash data recovery, near-zero data los. Designed a proprietary retro-compatible serializaion format: multiple software versions can coexist o the same data files with no compatibility breakage. Led complex refactoring efforts on legacy modules, elivering structured documentation -- consistently psitive feedback from subsequent teams on code maintanability and readability.

C++ Embedded Systems Engineer

Groupe SII

sept. 2019 - mai 2022

2 ans 9 mois

18000 Bourges, France

Defense sector assignment (NDA -- confidential prodct). High-constraint industrial environment with strct documentation and reliability requirements. C/C+ embedded software development and validation on RTO for critical defense systems. Integration testing,technical qualification, and documentation on safetycritical embedded systems. Bug analysis and investiation on real-time behavior in constrained environments.

Signal Processing Engineer (Apprenticeship)

Eurotunnel

déc. 2018 - août 2019

9 mois

62231 Coquelles, France

Apprenticeship in signal processing within the Eurounnel infrastructure. Work-study program as part of he Master's degree in Electronics, Computer Science nd Instrumentation (I2EI) at Universite Claude Bernad Lyon 1.

Maintenance Technician

SEGEPO Group

juil. 2018 - août 2018

2 mois

Saint Lager


Formation

Université Claude Bernard Lyon 1

Master 2 (M2), Ingénierie électronique, informatique et instrumentation

2014 - 2019

5 ans 1 mois

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