
Khalil Hasnaoui
Senior XR/Mobile Engineer
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Paris, France
Freelance
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À propos
Introduction
Creative and technically versatile Unity developer with over 5 years of experience crafting mobile and interactive gameplay experiences across AR, VR, and 2D/3D environments. Specialized in rapid gameplay prototyping, core mechanics design, and shipping mobile-first game experiences. Adept at hyper-casual loops, UI/UX for games, and using analytics for tuning. Passionate about building fun, polished, and performance-optimized mobile games.
Expérience de travail
Freelance XR / Unity Consultant
FreelanceFreelance
mai 2025 - Présent
1 an 6 mois
À distance
Designing and developing interactive 3D, AR, and VR experiences for multiple clients. Building Unity3D applications for mobile, desktop, and XR devices. Providing end-to-end solutions: 3D environment design, UI/UX integration, scripting, and performance optimization. Advising clients on best practices for immersive experiences and cross-platform deployment.
Senior Consultant
Atomic Digital Design
janv. 2025 - avr. 2025
4 mois
Paris, France
Prototyped mobile games and AR experiences with a strong focus on intuitive UI/UX, fast iteration, and hyper-casual gameplay concepts. Developed and optimized lightweight, high-performance applications for iOS and Android using Unity and C#, delivering smooth and polished user experiences.
Senior Developer
Tactical
févr. 2022 - déc. 2024
2 ans 11 mois
Dubaï - Émirats arabes unis
As a Unity developer, I specialise in building interactive and immersive experiences across platforms, with a strong foundation in both video game development and AR/VR. My work includes prototyping and developing mobile games as well as delivering XR applications for industries such as luxury, healthcare, and e-commerce. I leverage Unity3D and C# alongside tools like Xcode, Swift, and lens Studio to craft engaging gameplay and user experiences across devices like iOS, Android, Oculus, Vision Pro, and interactive AR mirrors. Key Responsibilities: Developed mobile and XR games using Unity3D and C#, focusing on gameplay mechanics, UI/UX, and performance optimization. Built interactive AR and VR experiences across platforms including Snapchat (Lens Studio), Vision Pro, and Oculus. Worked closely with clients to transform creative concepts into functional, engaging applications and prototypes. Integrated industry trends and emerging technologies into projects to maintain innovation and maximize user engagement. Provided technical support, performance tuning, and iterative improvements based on testing and user feedback.
Senior XR developer
GoSpooky
avr. 2022 - sept. 2022
6 mois
Amsterdam, Pays-Bas
Focused on crafting immersive AR experiences using Lens Studio for Snapchat, delivering creative and technically polished content for industries like luxury, healthcare, and e-commerce. Highlights: Built engaging AR lenses with custom scripting, visual effects, and real-time interactions. Translated creative concepts into functional AR experiences through close
Senior XR Developer
BUSTERWOOD
janv. 2021 - févr. 2022
1 an 2 mois
Paris, France
Built AR lenses for Snapchat using Lens Studio, integrating VFX, scripting, and platform-specific features. Developed game prototypes with core hyper-casual mechanics, player controls, and level systems. Implemented obstacle logic, meta-progression elements, and basic UI/UX flows.
Mobile Developer
Immersiv
oct. 2019 - juil. 2020
10 mois
Paris, France
Designed cutting-edge AR experiences to elevate fan engagement in the sports industry. Developed immersive applications for XR glasses and mobile devices using Unity3D and AR toolkits. Streamlined development workflows and optimized performance across AR platforms for smoother, more responsive experiences.
Unity Developer
Reality Agency
mars 2019 - août 2019
6 mois
Paris, France
Designed and developed immersive VR training applications using Unity3D, tailored for Oculus and other VR platforms. Built interactive training modules aligned with client goals, incorporating scenario- based learning, user feedback systems, and intuitive controls to enhance engagement and knowledge retention. Delivered ongoing technical support, bug fixing, and performance optimisation to ensure smooth, reliable experiences across diverse hardware setups.
Unity Developer
SOFRECOM
juin 2018 - janv. 2019
8 mois
Tunis, Tunisie
Explored innovative AR/VR concepts and emerging frameworks through rapid prototyping and testing. Partnered with cross-functional teams to design and implement next-gen immersive solutions. Delivered technical support and troubleshooting for a range of AR/VR initiatives across the lab.
Formation
Université des sciences Tunis El Manar
Bachelor’s Degree in Computer Science
2016 - Présent
10 ans 10 mois
TEK-UP Private Higher School of Technology and Engineering
National Engineering Degree in Mobile and Web Development
2019 - Présent
7 ans 10 mois