Khalil Hasnaoui

Technical Lead

3 recommandations

Salaire / Taux journalier

3 personnes recommandent

Paris, France

Freelance, ouvert au CDI

Expertises

JavaDéveloppement FullstackTypescriptIOSNodeJavascriptMongoDBBlenderMySQLC++PHPPythonAngularGame DesignC#IonicDéveloppement MobileGitRESTful APIsFirebaseAnimationXcodeReactAndroid

Recommandé par

Jhonnel Pica

tactical.

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Jérôme Rotfarb

POWER.xyz

Lead 3D Artist

A recommandé le 13 décembre 2024

Artem Maslov

Freelance

AI Artist

A recommandé le 16 décembre 2024

À propos

Liens

Expérience de travail

Technical Lead

Atomic Digital DesignFreelance

janv. 2025 - Présent

1 an 10 mois

Dubaï - Émirats arabes unis

Management of immersive projects (mobile games, interactive experiences, event installations) from concept to delivery. Technical and creative scoping: translating client needs into detailed specications, estimation, and planning. Management of multidisciplinary teams (developers, 3D artists, designers) with resource coordination and deadline tracking. Development on Unity with expertise in URP/HDRP pipelines for photorealistic rendering and real-time integration. Creation and optimization of animations, interactions, and gameplay systems in Unity. Collaboration with 3D artists for asset integration (Blender modeling, Substance Painter texturing) ensuring visual consistency. Writing technical documentation and continuous improvement of processes.

Technical Lead & Développeur XR

tactical.

févr. 2022 - déc. 2024

2 ans 11 mois

Dubaï - Émirats arabes unis

Technical direction of XR and immersive game projects on Unity and Unreal Engine for headsets (Meta Quest, Vision Pro), mobile, and events. Full project lifecycle management: scoping, planning, team coordination, client reporting, and delivery. Development on Unity with expertise in URP/HDRP pipelines for photorealistic rendering and real-time integration. Creation of complex interaction systems, gameplay mechanics, and real-time visual eects (shaders, post-processing). Collaboration with 3D artists for asset integration (Blender modeling, Substance Painter texturing) and performance optimization. Performance optimization (CPU/GPU, memory, proling) to ensure a smooth experience across all platforms. Design of modular software architectures, code reviews, and technical documentation. Client presentations and regular progress reporting.

Unity Developer

BUSTERWOOD

janv. 2021 - mars 2022

1 an 3 mois

Paris, France

- Development of interactive experiences in Unity for AR (ARKit/ARCore), game prototyping, and high-profile event activations. - Implementation of complex gameplay mechanics, state machines, and AI-driven behaviors using C# and design patterns (State, Observer, Command). - WebGL development: Built and optimized Unity WebGL builds with asset bundling, texture compression, and memory profiling for smooth browser performance. - Real-time animation systems using Mecanim, Animation Rigging, and custom blend trees. - Focus on rapid prototyping with modular code architecture for quick iteration and client validation. - Collaboration with 3D artists ensuring technical constraints (polycount, shader compatibility, draw calls) are respected.

Unity Developer

Immersiv.io

oct. 2019 - juil. 2020

10 mois

7620 Paris, Danemark

- Development of real-time AR experiences in Unity for the sports industry and large-scale event activations. - Integration of live data streams into interactive 3D environments using REST APIs and real-time protocols. - Performance optimization for XR headsets and mobile devices using Unity Profiler, memory management, and frame rate stabilization. - Implementation of AR features using ARKit and ARCore for seamless cross-platform deployment. - Collaboration with creative teams to translate concepts into smooth, engaging interactive experiences.

Unity Developer

REALITY

mars 2019 - août 2019

6 mois

Paris Area, France

- Development of VR training modules in Unity for Oculus platforms, focused on industrial and safety training scenarios. - Collaboration with instructional designers to translate complex training requirements into immersive, interactive experiences. - Creation of intuitive interaction systems and user guidance mechanics to enhance learning and knowledge retention. - Performance optimization (LOD, batching, frame rate stabilization) ensuring smooth experiences across hardware configurations. - Technical support and bug resolution to ensure application reliability and stability.

Web Developer

OPTIMA Junior Entreprise

janv. 2014 - janv. 2016

2 ans 1 mois

Tunis, Tunisie

- Developed and maintained multiple client websites, delivering responsive and user-friendly interfaces. - Designed, prototyped, implemented, tested, and iteratively improved features for a dynamic web application. - Contributed ideas, technical insights, and workflow improvements to enhance the product, streamline development processes, and support team collaboration. - Provided ongoing maintenance and updates to ensure stability, performance, and long-term scalability of existing applications.


Formation

TEK-UP Private Higher School of Technology and Engineering

Engineering degree in mobile development and embedded systems

2016 - 2019

3 ans 1 mois

Université des sciences Tunis El Manar

Bachelor degree in computer sciences

2013 - 2016

3 ans 1 mois

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