
Laurence Isen
Senior Software Developer | Game Design
Salaire / Taux journalier
Lyon, France
Freelance
À distance uniquement
Expertises
Langues
À propos
Introduction
Game developer & RPG writer with 35+ years creating diverse gaming experiences from Atari-style games to Unity projects. Published tabletop RPG supplements and developed 20+ game series including complex AI systems and advanced animations. Expert in C++, Unity, game design, and creative writing ready to bring your gaming vision to life.
Expérience de travail
Freelance RPG Writer
Drop Dead StudiosFreelance
févr. 2021 - Présent
5 ans 9 mois
Remote, Oregon 97458, États-Unis
I have written published supplements for the studio's Spheres of Power/Spheres of Might system. I was the sole author for the Harmacist, and was a major contributor to Spheres of Guile, the third major branch of the system (writing large portions of the Artifice and Study spheres, as well as some feats), as well as some work on the book combining all three of their Spheres systems (Power, Might, and Guile), Legends of the Spheres. A half-dozen other supplements are in the pipeline, primarily Kobolds of the Spheres (which also includes some of my Spheres of Guile material that didn't make the final cut due to space limitations).
3Play Media
avr. 2012 - Présent
14 ans 7 mois
United States
Transcript Reviewer
oct. 2020 - Présent
6 ans 1 mois
United States
• Review other editors' transcripts. Last line of defense before the transcripts are released into the wild.
Transcriptionist
avr. 2012 - Présent
14 ans 7 mois
United States
• Transcribe audio to text on a variety of subjects. • Videos viewed range from academic lectures to sporting events to documentaries to cartoons to old sitcoms, and more. (Due to NDA I am not allowed to be specific)
Freelance Developer
Dragon of Darkness StudiosFreelance
janv. 1987 - Présent
39 ans 10 mois
Greater Philadelphia
Designed and developed various games and series. My current project is a faux-Atari game called Find The Flag. I recently finished a remake of my first Druid in the Woods game, using the Unity environment and C#. Older games include: • The Druid in the Woods series (five games, plus a prequel) My first games, teaching me the basics of game coding, including multiple stages, multiple enemy designs, and enemy AI. • The Morgash Chronicles series (five games) For these, I experimented with multiple playable characters with different abilities, interactive backgrounds, and simple music, as well as more epic storytelling and worldbuilding. • The DWF Wrestling series (five numbered games, several spinoffs) I taught myself to make more intricate animations, including many specialized wrestling holds and even "Fatalities". Character energy was also handled with more mathematical complexity (taking into account both current enemy and number of pin attempts) than previous games. • The Master Eye series (three games: The Attack of the Master Eye, The Revenge of the Master Eye, and the unnamed Master Eye III) Using more advanced game creation tools, these games featured real graphics and music, and further expanded my knowledge of multi-stage games and enemy AI. (NOT GENERATIVE AI) • CeJeweled A Bejeweled clone written in C++, expanding my knowledge of the language as used in game-making. • Golden Star X Appearing superficially similar to the Druid/Morgash games, I've dramatically improved the efficiency of the code through techniques learned in the intervening years, making it smaller and quicker than those earlier games without losing any of the complexity. • Numerous experimental one-shot games, such as KITT vs. Christine, Gorf Ship, Tic Tac Dough Bonus, High Rollers Bonus, and many others, trying out many different genres and styles. Some I stuck with, some I discarded, all taught me something. • See Projects below for in-depth descriptions of these game series.
Social Media Content Writer
DARE.WIN / Media.Monks ParisFreelance
nov. 2021 - janv. 2022
3 mois
Remote, Oregon 97458, États-Unis
Increasing SEO for a well-known company (which I cannot name due to NDA, but you've heard of it — it's not only FAANG-level, it's literally one of those five companies) by curating content catered to specific demographics. Mostly on Twitter, with some Instagram stories.
Database Manager and Marketing Coordinator
Marcus & Millichap
oct. 2007 - oct. 2009
2 ans 1 mois
Atlanta, Géorgie, États-Unis
• Maintained and updated a Microsoft SQL database for a real estate agent using RealNex (formerly REA). • Utilized the database to pick out targeted marketing strategies, including creating mail merges and e-mail merges through the database and associated word processing software • First-line tech support for the database program and his computer network in general, including adding or replacing hardware. • Minor data entry, in the form of adding new entries to the database.
Office Manager
Moore Push-Pin Company
févr. 1999 - juil. 2004
5 ans 6 mois
Wyndmoor, Pennsylvanie 19038, États-Unis
• Handled entry, billing, and invoicing for every order that came through. System used was IBM AS/400, software was MAPICS. • Calculated payroll for the employees and printed out their checks. • Basically, if you ordered something from Moore Push-Pin from 1999 to 2004, I was the one who entered that order into the system and billed you. I also made sure all the non-salaried employees got paid every week.
Formation
Arcadia University
Bachelor of Arts - BA
2000 - 2003
3 ans 1 mois