
Marco Mustapic
Senior iOS Developer
Salary / Daily rate
Ghent, Belgium
Freelance
Skills
Languages
About me
Intro
Senior iOS Developer with 10+ years of expertise in Swift, Objective-C, and modern iOS frameworks. Successfully delivered diverse applications for high-profile clients at Toptal and major companies like De Persgroep IT and In The Pocket. Specialized in mobile architecture, payment integrations, and cross-platform solutions, bringing technical leadership experience to create robust, user-focused iOS applications that deliver measurable business value.
Work experience
Manager
KUNI Comm.V
Sep 2017 - Present
9 years 2 months
Belgium, WI, USA
iOS Development services
iOS Developer
Toptal
Dec 2013 - Present
12 years 11 months
I worked on a variety of iOS projects for several clients, ranging from prototypes, new features and improvements for existing apps and bug fixing, using both Obj-C and Swift.
Senior iOS Developer
In The PocketFreelance
Oct 2022 - Dec 2024
2 years 3 months
Ghent, Belgium
Worked on the Payconiq by Bancontact app
Freelance iOS Developer
De Persgroep IT
Sep 2018 - Dec 2022
4 years 4 months
Belgium, WI, USA
Development of libraries and backends for the marketing team to be used by all major newspaper mobile apps of the company.
iOS Developer
The Paratroopers
Jun 2014 - Jul 2014
2 months
Developed a cycling game for Movistar’s Vive Fan app for iOS, Android and Windows Phone C++, Cocos2d-x
iOS Developer
Pixeljam
Mar 2012 - Dec 2013
1 year 10 months
iOS port of Dinorun, a flash game by Pixeljam, starting from an existing Obj-C/C++ codebase. The game uses OpenGL, box2d for physics and an animation and level exporting tool written in Adobe Air. Unreleased.
Senior Consultant
Agilar
May 2008 - Oct 2013
5 years 6 months
Agilar is a network of top quality independent professionals. I deliver my development and coaching services under the name of Agilar Argentina. For more information about Agilar, visit the website www.agilar.org.
iOS Developer
QB9
Mar 2010 - Mar 2011
1 year 1 month
Developed a p2p multiplayer iPhone game using Cocos2D and OpenDE for physics. Ported a Win/OSX C++ casual game to iOS using UIKit. Ported “Doors of the Mind”, a hidden object game, from an original C++ Win/Mac codebase to iOS/Obj-C. The original game relied heavily on LUA scripts for level rules and animations, so the iOS port uses the same scripts on a new engine.
iOS Developer
Kayxo
Jan 2008 - Jul 2010
2 years 7 months
As an external consultant I was involved in the development of various iPhone/iPad apps and prototypes.
iOS Technical Coach
Quares :: IT Solutions
Apr 2010 - Jul 2010
4 months
I helped the Quares team develop and deliver a Core Location based iPhone/iPad app.
Java Developer
QB9
Sep 2008 - Dec 2008
4 months
As an external consultant I was involved in the development of a content provider server and admin console for various Flash games. We used Spring/Hibernate for the server and GWT for the console, and implemented Scrum throughout the project.
Original Creations Tech Lead
Gameloft Argentina
Aug 2005 - May 2008
2 years 10 months
My responsibilities as the OC Tech Lead included the technical supervision of all the original creations projects at the studio and the team member selection. Also, as part of the Buenos Aires studio, I designed the initial recruitment test for new developers and participated in the technical interviews alongside the HR team.
Owner
Angry Machine
Sep 2003 - Aug 2005
2 years
Angry Machine developed various multiplayer mobile games (J2ME) for our customers.
Programmer
Travel Technology South America
Apr 2001 - Dec 2003
2 years 9 months
Programmer
Viajeya.com
Nov 1999 - Mar 2001
1 year 5 months
Ayudante de Segunda
Colegio Nacional Buenos Aires UBA
Jan 1997 - Jan 1998
1 year 1 month
Education
University of Buenos Aires
Computer Sciences
1996 - 2002
6 years 1 month
Colegio Nacional de Buenos Aires
Secondary School
1990 - 1995
5 years 1 month
Licenses & certifications
Certified Scrum Master
Issued: Sep 2008