
Maurel Sagbo
Software Engineer
Salary / Daily rate
Nancy, France
Freelance, open to permanent contract
Remote only
Skills
Languages
About me
Intro
Versatile Software Engineer with 5+ years of experience in performance-critical systems, game development, and real-time applications. Strong proficiency in C# and C++, currently expanding skills in .NET Core, TypeScript, and SQL. Passionate about building scalable, high-performance software, improving reliability, and collaborating in hybrid or remote teams.
Work experience
Game Programmer
Auroch Digital Ltd
Nov 2022 - Aug 2024
1 year 10 months
Remote
● Contributed to the porting of V Rising to PS5 and co-developed the PC version. ● Worked with the UI team to refine the Build Menu layout and improve controller navigation. ● Collaborated with the design team to create gameplay systems (e.g., Build Menu Cursor, Combat prototypes) using Unity DOTS. ● Refactored data retrieval to enhance Build Menu performance, boosting gamepad version efficiency by 15%. TechStack: C#, Unity3D, SVN
Game Programmer
Oxalis GamesFreelance
Aug 2022 - Oct 2022
3 months
Remote
● Worked on the early version of Moonfrost. ● Developed a custom map editor streamlining the map creation process with features like terrain painting, object placement, and terrain resizing. ● Refactored the map system to simplify the codebase and improve loading times. TechStack: C#, Unity3D, Git
Gameplay Programmer
Ubisoft Paris Mobile
Sep 2021 - Jul 2022
11 months
Paris, France
● Collaborated with game designers to implement diverse gameplay systems on BUMP Superbrawl. ● Worked on network tasks including implementing an in-game chat system with emotes, player reconnection, and state synchronization for seamless recovery after disconnections. ● Optimized asset loading by leveraging Unity Addressables and improved gameplay experience on low-end Android devices by profiling and optimizing UI performance. TechStack: C#, Unity3D, Git
Junior Game Programmer
Madbox
Sep 2019 - Jul 2021
1 year 11 months
Région de Paris, France
● Developed multiple hyper-casual games in Unity. ● Worked closely with art and production teams to create engaging and polished gameplay experiences. ● Integrated IAPs and Ad SDKs while implementing analytics tools to track player behavior and KPIs. ● Enhanced performance through CPU, GPU, and memory optimization. TechStack: C#, Unity3D, Jenkins, Git, Android, IOS
Unity VR Developer
Dassault Aviation
Oct 2018 - Aug 2019
11 months
Île-de-France
● Built a 3D VR visualization and analysis tool in Unity to support aircraft engineering workflows. ● Conducted profiling and applied optimizations to meet strict frame-rate requirements. ● Authored system architecture documentation and technical guides for internal users. TechStack: C++, C#, Unity3D, Git
C++ Programmer
Cassiopae
Sep 2017 - Aug 2018
1 year
Paris, France
● Maintained and optimized batch processing systems written in C++ to improve execution time. ● Developed internal automation tools in C++ and Python to reduce manual workload. ● Refactored legacy code to enhance maintainability and scalability. TechStack: C++, Python, Git
Web Programmer
Atos
Oct 2015 - Jul 2017
1 year 10 months
Seclin, France
● Developed RESTful web services and dynamic applications using AngularJS and Java. ● Implemented CI/CD pipelines with Jenkins, improving deployment reliability. ● Built responsive front-end interfaces and integrated backend APIs for better usability. TechStack: Java, AngularJS, Docker, Jenkins, Git
Education
ESGI
Bachelor 3D & Jeux Vidéo
2017 - 2018
2 years
Lycée Jean Rostand
BTS
2015 - 2017
3 years
Université de Montréal
Licence
2010 - 2014
5 years