Maurel Sagbo

Software Engineer

Salary / Daily rate

Nancy, France

Freelance, open to permanent contract

Remote only

Skills

Software CraftsmanshipC++.NETC#Clean CodeTypescriptPythonJenkinsRESTful APIsBackend DevelopmentMobile DevelopmentPostmanGitHub

Languages

EnglishFrench

About me

Intro

Versatile Software Engineer with 5+ years of experience in performance-critical systems, game development, and real-time applications. Strong proficiency in C# and C++, currently expanding skills in .NET Core, TypeScript, and SQL. Passionate about building scalable, high-performance software, improving reliability, and collaborating in hybrid or remote teams.

Links

Work experience

Game Programmer

Auroch Digital Ltd

Nov 2022 - Aug 2024

1 year 10 months

Remote

● Contributed to the porting of V Rising to PS5 and co-developed the PC version. ● Worked with the UI team to refine the Build Menu layout and improve controller navigation. ● Collaborated with the design team to create gameplay systems (e.g., Build Menu Cursor, Combat prototypes) using Unity DOTS. ● Refactored data retrieval to enhance Build Menu performance, boosting gamepad version efficiency by 15%. TechStack: C#, Unity3D, SVN

Game Programmer

Oxalis GamesFreelance

Aug 2022 - Oct 2022

3 months

Remote

● Worked on the early version of Moonfrost. ● Developed a custom map editor streamlining the map creation process with features like terrain painting, object placement, and terrain resizing. ● Refactored the map system to simplify the codebase and improve loading times. TechStack: C#, Unity3D, Git

Gameplay Programmer

Ubisoft Paris Mobile

Sep 2021 - Jul 2022

11 months

Paris, France

● Collaborated with game designers to implement diverse gameplay systems on BUMP Superbrawl. ● Worked on network tasks including implementing an in-game chat system with emotes, player reconnection, and state synchronization for seamless recovery after disconnections. ● Optimized asset loading by leveraging Unity Addressables and improved gameplay experience on low-end Android devices by profiling and optimizing UI performance. TechStack: C#, Unity3D, Git

Junior Game Programmer

Madbox

Sep 2019 - Jul 2021

1 year 11 months

Région de Paris, France

● Developed multiple hyper-casual games in Unity. ● Worked closely with art and production teams to create engaging and polished gameplay experiences. ● Integrated IAPs and Ad SDKs while implementing analytics tools to track player behavior and KPIs. ● Enhanced performance through CPU, GPU, and memory optimization. TechStack: C#, Unity3D, Jenkins, Git, Android, IOS

Unity VR Developer

Dassault Aviation

Oct 2018 - Aug 2019

11 months

Île-de-France

● Built a 3D VR visualization and analysis tool in Unity to support aircraft engineering workflows. ● Conducted profiling and applied optimizations to meet strict frame-rate requirements. ● Authored system architecture documentation and technical guides for internal users. TechStack: C++, C#, Unity3D, Git

C++ Programmer

Cassiopae

Sep 2017 - Aug 2018

1 year

Paris, France

● Maintained and optimized batch processing systems written in C++ to improve execution time. ● Developed internal automation tools in C++ and Python to reduce manual workload. ● Refactored legacy code to enhance maintainability and scalability. TechStack: C++, Python, Git

Web Programmer

Atos

Oct 2015 - Jul 2017

1 year 10 months

Seclin, France

● Developed RESTful web services and dynamic applications using AngularJS and Java. ● Implemented CI/CD pipelines with Jenkins, improving deployment reliability. ● Built responsive front-end interfaces and integrated backend APIs for better usability. TechStack: Java, AngularJS, Docker, Jenkins, Git


Education

ESGI

Bachelor 3D & Jeux Vidéo

2017 - 2018

2 years

Lycée Jean Rostand

BTS

2015 - 2017

3 years

Université de Montréal

Licence

2010 - 2014

5 years

The best place to find your next move

© 2026. All Rights Reserved.