
Pierre Antoine BENOIST
Product Design Lead
3 recommendations
Salary / Daily rate
3 people recommend
Lyon, France
Freelance, open to permanent contract
Can come onsite
Skills
Languages
Recommended by
Nicolas Petitjean
The field - Collective is effective
Venture Acceleration Leader
Recommended on 29 september 2007
About me
Intro
I turn technological complexity into intuitive experiences for high-stakes operational services. Currently, I lead the end-to-end experience for a mobility leader—from the first pixel to in-car integration—with a single mission: transforming technological innovation into a daily standard. What I bring to Product Strategy: 🔹 SYSTEMIC DESIGN (Phygital & Digital) With a background in Industrial Design, I don't just design isolated interfaces—I build ecosystems. My priority is ensuring seamless continuity between physical infrastructure and digital touchpoints by integrating real-world constraints: hardware limitations, environmental context, and user stress. 🔹 COGNITIVE EFFICIENCY & MASS ADOPTION Mastering complexity means making it invisible. My approach focuses on minimizing cognitive load to ensure 100% autonomous usage, even for critical journeys. By removing friction, I eliminate the primary barrier to entry for the mass market. 🔹 DESIGN AS A BUSINESS LEVER Design is a strategic investment, not a cost center. Partnering with Product and Tech teams, I translate scaling challenges into measurable outcomes: optimized retention, accelerated adoption, and significant reductions in customer support overhead. My obsession: Intentional Design. Creating services where every interaction has a purpose, turning a technical necessity into a trusted, fluid, and memorable experience.
Work experience
Electra
Feb 2022 - Present
4 years 9 months
Hybrid
Product Design Lead
May 2024 - Present
2 years 6 months
Hybrid
Strategic Product & Ecosystem Leadership: Co-piloting the design vision across all touchpoints (Mobile, Web, In-car). Built a global trust system linking app software to physical hardware. Critical Flow Optimization & Friction Reduction: Redesigned the charging journey (reduced to 3 key interactions) and integrated proactive features (Live Activities, real-time notifications). Goal: transform a complex technical process into a serene and predictable service. Sensory Design & Embedded Mobility: Leading experience design for Apple CarPlay and Android Auto. Integrated sonic signatures and haptic feedback to ensure multi-sensory reassurance during physical interaction with charging stations. Leadership & "Just Enough" Culture: Mentoring multidisciplinary squads (16+ developers, 2 designers). Established a methodology based on "Design of Intent" to balance technical velocity, business requirements, and high-quality usage.
UX Lead
Sep 2022 - May 2024
1 year 9 months
Lyon, France
Experience Designer
Feb 2022 - Oct 2022
9 months
Lyon, France
Senior Interaction Designer
frog
Jan 2019 - Jan 2022
3 years 1 month
Lyon Area, France
User Experience Designer Senior
Altran
Oct 2015 - Dec 2018
3 years 3 months
Greater Lyon Area
Speaker in UX Design
GOBELINS, l'école de l'image
Sep 2013 - Jan 2018
4 years 5 months
Annecy, France
User Experience Designer
WAX Interactive
Sep 2010 - Oct 2015
5 years 2 months
Lyon, France
I specialize in mobility and services, designing applications for iPhone, iPad, Windows Phone and other interactive devices. Applications for medical staff, public transport, retail, and interfaces for technical equipment, are some examples. Starting from audits, user research, benchmarking and defining the needs with the client. Going through conception, scenarios and wireframes. I work together with graphic designers and developers, to ensure the follow-up. I've also designed multiple websites (B2C, B2B, Intranet) and organized user tests.
Product Designer
Scharly Designer Studio
Jul 2008 - May 2009
11 months
Paris, France
Conception and follow-up of medical equipment and furniture until industrialization.
Product Designer
Archos
Apr 2006 - Dec 2007
1 year 9 months
Paris, France
· Working on design, ergonomics and graphics of the Archos multimedia player (with touch panel). · Analysis of the existing Archos product and forecasting. · Design and development (3D, mock-ups, industrial production follow-up) of a new range of accessories for the multimedia player.
Product Designer - internship
Salomon
Sep 2004 - Mar 2005
7 months
Annecy, France
Departement "In Line Skate" · Conception of the skate frames for the fitness and running collection 2006. · Research and initiation of the In Line Skate S-Lab development (pro-rider equipment). · Graphic design of the suits for the 2005 Team.
Education
IMUS - Institut de Management de l'Université de Savoie
Master, Interaction Design
2010 - 2011
1 year 1 month
Grade: Honors
ISD - Institut Supérieur de Design
Master, Management du Design
2003 - 2006
3 years 1 month
ISG - Institut Ste Geneviève
Bachelor, Industrial Design
2001 - 2003
2 years 1 month