Sebastien Maire

Senior Technical Artist | 3D, AR & VR

Salary / Daily rate

Paris, France

Mobility: Paris

Freelance

Can come onsite

Skills

C#ReactTypescriptPythonGitAzureCC++Frontend DevelopmentBackend DevelopmentXamarinJavascriptTailwind CSSCSSPostman.NET MAUILinuxTech LeadMicrosoft 365GitHubGitLabJenkinsFrontend DeveloperMicrosoft Power PlatformFullstack DeveloperMicrosoft TeamsHTMLWindowsOneDriveSoftware Engineer

Languages

French (Native)English (Fluent)

About me

Intro

Creative coder & Tech Lead specializing in 3D/AR/VR development with 8+ years of expertise in immersive experiences. Delivered cutting-edge applications across luxury, transport, and education sectors using Unity, ThreeJS, WebXR, and Apple Vision Pro. Expert in shader programming (GLSL/HLSL) and real-time graphics optimization—ready to bring your immersive vision to life with proven technical leadership. https://z0rg.dev

Links

Work experience

Freelance 3D developer

Feb 2020 - Present

6 years 9 months

Paris et périphérie

I'm a creative coder based in Paris, France. I mostly develop 3D / AR and VR apps. I am specialized in graphics and shader programming.

Tech lead 3D / AR / VR

onepoint

Feb 2020 - Oct 2025

5 years 9 months

Paris, France

Tech lead on 3D / AR / VR apps and games for client in different industries (Luxury, Transport, Education...) Technologies : Unity, ThreeJS, R3F, BabylonJS, Roblox, React, C#, Typescript, Python, git GLSL, HLSL Platforms / devices : WebGl, WebXR, Oculus Rift & Quest, HTC, Hololens1 & 2, Google Glass, Apple Vision Pro

AR / VR developper

Avanade

Mar 2017 - Mar 2020

3 years 1 month

Augmented / Virtual reality & 3D Developer - AR / VR Application development for Hololens, Mixed Reality Devices, Smartphones, tablets... for industry companies (Railway, Tire manufacturing, Aviation...) - Technologies Unity, Vuforia, ARCore, WPF, C#, Azure, C language, Android, C++ - Autodesk's Revit BIM plugins - Providing trainings

Unity C# developper

Voxweaver

Sep 2016 - Mar 2017

7 months

Platformer game development on Unity. Shaders, UI, gameplay, multiplayer, physics.

C++ Engine Developer

Rendr

Apr 2015 - Dec 2016

1 year 9 months

Real time raytracer in C++ on the CPU *HDR Rendering (pupillary light reflex) *Lens flare *Real time Point Based Global Illumination based on J.Bikker's "A Precalculated Point Set for Caching Shading Information" : - Global Illumination calculation improvements - Precalculated dynamic GI using an Octree for fast access * Improved vertex / normal compression * Integration of a scripting engine (lua) * Emissive materials * Real time skymap generation with Time Of Day * Blurry reflections * EnvironmentMaps * Refacto PBR - Remade the entire BSDF (BRDF + BTDF)

Epitech

Aug 2014 - Mar 2015

8 months

Astek - Teaching assistant for 1st and 2nd year students

Aug 2014 - Mar 2015

8 months

Teaching assistant for the C language, Unix system and x86 ASM for: * Practical work * Defenses * Permanence * Recruitement

KOALA - Teaching assistant for C++

Jan 2015 - Jan 2015

1 month

Teaching assistant for the C++ language. * Practical work * Defenses * Permanence * Recruitement

C# developper

Komoto SAS

Jul 2013 - Dec 2013

6 months

Paris, France

Algorithm for the optimization of picking time in the framework of order preparation by bundle and porting to a CUDA kernel. Written analytical documentation for algorithm research then implemented the following : * Simulated annealing * Genetic algorithm * FLAME clustering


Education

LISAA

Animation

L'Institut Superieur des Arts Appliqués

Griffith College Dublin

* HCI and GUI (javafx) * Programming paradigms (scala) * Game desing * Game dev (unity) * Computer Graphics (Processing) * Emerging technologies (android) * Data structures and algorithm (java) * Distributed system (c++, Microsoft MPI)

EPITECH - European Institute of Technology

Master's degree in Information technology

Activities and societies: End of study project : Code_in, Nodal programming C# embeded in Visual Studio https://eip.epitech.eu/2017/codein/?fbclid=IwAR3C2cCC_jlE2SExj8MlGPlse9uCB1b1QbhQOH2mD0lruxaslRFpfjuEXvw


Licenses & certifications

Unity Certified Professional: Programmer

Issued: Jan 2026

Certified by Unity

Microsoft Certified: Azure Fundamentals

Issued: May 2020

Certified by Microsoft

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