
Sebastien Maire
Senior Technical Artist | 3D, AR & VR
Salary / Daily rate
Paris, France
Mobility: Paris
Freelance
Can come onsite
Skills
Languages
About me
Intro
Creative coder & Tech Lead specializing in 3D/AR/VR development with 8+ years of expertise in immersive experiences. Delivered cutting-edge applications across luxury, transport, and education sectors using Unity, ThreeJS, WebXR, and Apple Vision Pro. Expert in shader programming (GLSL/HLSL) and real-time graphics optimization—ready to bring your immersive vision to life with proven technical leadership. https://z0rg.dev
Work experience
Freelance 3D developer
Feb 2020 - Present
6 years 9 months
Paris et périphérie
I'm a creative coder based in Paris, France. I mostly develop 3D / AR and VR apps. I am specialized in graphics and shader programming.
Tech lead 3D / AR / VR
onepoint
Feb 2020 - Oct 2025
5 years 9 months
Paris, France
Tech lead on 3D / AR / VR apps and games for client in different industries (Luxury, Transport, Education...) Technologies : Unity, ThreeJS, R3F, BabylonJS, Roblox, React, C#, Typescript, Python, git GLSL, HLSL Platforms / devices : WebGl, WebXR, Oculus Rift & Quest, HTC, Hololens1 & 2, Google Glass, Apple Vision Pro
AR / VR developper
Avanade
Mar 2017 - Mar 2020
3 years 1 month
Augmented / Virtual reality & 3D Developer - AR / VR Application development for Hololens, Mixed Reality Devices, Smartphones, tablets... for industry companies (Railway, Tire manufacturing, Aviation...) - Technologies Unity, Vuforia, ARCore, WPF, C#, Azure, C language, Android, C++ - Autodesk's Revit BIM plugins - Providing trainings
Unity C# developper
Voxweaver
Sep 2016 - Mar 2017
7 months
Platformer game development on Unity. Shaders, UI, gameplay, multiplayer, physics.
C++ Engine Developer
Rendr
Apr 2015 - Dec 2016
1 year 9 months
Real time raytracer in C++ on the CPU *HDR Rendering (pupillary light reflex) *Lens flare *Real time Point Based Global Illumination based on J.Bikker's "A Precalculated Point Set for Caching Shading Information" : - Global Illumination calculation improvements - Precalculated dynamic GI using an Octree for fast access * Improved vertex / normal compression * Integration of a scripting engine (lua) * Emissive materials * Real time skymap generation with Time Of Day * Blurry reflections * EnvironmentMaps * Refacto PBR - Remade the entire BSDF (BRDF + BTDF)
Epitech
Aug 2014 - Mar 2015
8 months
Astek - Teaching assistant for 1st and 2nd year students
Aug 2014 - Mar 2015
8 months
Teaching assistant for the C language, Unix system and x86 ASM for: * Practical work * Defenses * Permanence * Recruitement
KOALA - Teaching assistant for C++
Jan 2015 - Jan 2015
1 month
Teaching assistant for the C++ language. * Practical work * Defenses * Permanence * Recruitement
C# developper
Komoto SAS
Jul 2013 - Dec 2013
6 months
Paris, France
Algorithm for the optimization of picking time in the framework of order preparation by bundle and porting to a CUDA kernel. Written analytical documentation for algorithm research then implemented the following : * Simulated annealing * Genetic algorithm * FLAME clustering
Education
LISAA
Animation
L'Institut Superieur des Arts Appliqués
Griffith College Dublin
* HCI and GUI (javafx) * Programming paradigms (scala) * Game desing * Game dev (unity) * Computer Graphics (Processing) * Emerging technologies (android) * Data structures and algorithm (java) * Distributed system (c++, Microsoft MPI)
EPITECH - European Institute of Technology
Master's degree in Information technology
Activities and societies: End of study project : Code_in, Nodal programming C# embeded in Visual Studio https://eip.epitech.eu/2017/codein/?fbclid=IwAR3C2cCC_jlE2SExj8MlGPlse9uCB1b1QbhQOH2mD0lruxaslRFpfjuEXvw
Licenses & certifications
Unity Certified Professional: Programmer
Issued: Jan 2026
Microsoft Certified: Azure Fundamentals
Issued: May 2020