
Ugo S.
Director Technical Artist
Salary / Daily rate
78000 Versailles, France
Freelance, open to permanent contract
Skills
Languages
Work experience
Directeur Technical Artist
Sloclap
Aug 2023 - Jan 2026
2 years 6 months
Paris, France
Shipping de Rematch Supervision technique et artistique, notamment sur Rematch. Encadrement de l'équipe Technical Artist. Création d'outils, UE et DCC. Dévelopement de shaders stylisé avancé et pipeline de production. Support technique aux équipes artistiques, implémentation de leurs visions. Recherche et développement sur des nouvelles techniques de rendus innovantes et création de suite d'outils.
Lead Technical Artist
Lay3rs
Mar 2023 - Oct 2023
8 months
Paris, France
Chief Technology Officer
IndépendantFreelance
Jan 2022 - Mar 2023
1 year 3 months
78000 Versailles, France
Devolping the backbone infrastructure. Files handling / syncing. Pipeline worklow. Creating a pipeline workflow, using Shotgrid & Python. Theorization of our future Pipeline / workflow & tools. 3D real time Technical support on UE5 NFT project, enhancing render quality and tools features. Technical support on Trailer project, integrating ACES / OCIO workflow, for Nuke.
Estech - Innovation Platform
Jul 2015 - Mar 2023
7 years 9 months
78530 Buc, France
Lead CG real-time & pre-render
Apr 2021 - Mar 2023
2 years
78530 Buc, France
Developing script and automation, to automatically tesselate CAD data from Automotive industry into Unity. A tool to cut by 10 the time needed to convert data from CAD software to polygon, keeping material and variant informations. Working for various high end company, for high quality videos / images, for Louis Vuitton Groupe SEB, PSA or Renault. In real time or pre render.
Generalist CG Artist
Jul 2015 - Mar 2023
7 years 9 months
78530 Buc, France
Working closely to our client Art director, we create communication support, videos, or other media. Developing pipeline & workflow, tools and integration, to streamline production, being capable to produce a large number of high end visual, and keep track of each individual visual within the entire production. Base on Shotgun, custom tools, javascript, python / mel script. Color management and color accuracy, is crucial and colors are respected from start to end. Star Breeze DASSAULT Aviation Renault JC Decaux
CG Artist, Photorealistic rendering / R&D lighting, color workflow
Dassault Aviation
Jul 2015 - Mar 2016
9 months
7620 Paris, Denmark
Creating very high end Photo-realistic rendering, with a strong emphasis on color accuracy. Searching & developing new techniques, to improve current lighting technique and fidelity, exploring new way's to improve color workflow & color accuracy. 3dsMax vRay
CG Artist - Hard Modeling
nGON
Sep 2014 - Jul 2015
11 months
78000 Versailles, France
Creating my own company, to support a big video game project with Eden Games. The goal was to create a Race game on mobile "GT Spirit". I was in charge of the modeling, creating from photos, realistic cars with a tight polygon budget.
Style & Design
Jan 2013 - Aug 2014
1 year 8 months
Generalist 3D Artist, Lighting Rendering, Compositing
Jan 2013 - Aug 2014
1 year 8 months
For the industry, creating closely with our client art team, stunning photo-realistic image & video. I've work on wide range of project, from big production for the "Le mondial de l'Automobile" as lighting / compositing artist, to manage my own project, or doing R&D for Renault. Exploring new software solution, to future proof our rendering pipeline, including iRay, Arnold & RenderMan.
3D Artsit, Lighting Rendering / Compositing
Jul 2013 - Aug 2013
2 months
"Alstom" Lighting, Shading, Rendering & compositing : photorealistic & physical correct image : Maya mental ray Nuke "Sysplug" Maya iRay After Effect Nuke
3D Artsit, Lighting Rendering
PSA Peugeot Citroën
Aug 2013 - Oct 2013
3 months
"Unpublished project" Lighting, Shading, Rendering & compositing : photorealistic & physical correct images : Maya mental ray
3D Artist / Lighting Rendering
Design Lab, Peugeot PSA
Apr 2013 - Jul 2013
4 months
78140 Vélizy-Villacoublay, France
Lighting, Shading, Rendering & compositing : photorealistic & physical correct image. "Peugeot Design, internal project" "Marlboro" "Krups" Maya, Mental Ray, Photoshop, Nuke.
3D Generalist Artist,
Falling Star
Sep 2012 - Dec 2012
4 months
Paris, France
Shading, Surfacing, Lighting et Rendering. Maya, Mental Ray.
3D Generalist CG Artist
IBIS
Jul 2012 - Jul 2012
1 month
Paris, France
Lighting, Shading, Rendering & compositing : Art directed video. "IBIS Groupe" Maya, Mental Ray, Combustion, Nuke.
3D CG Artist
Oko
May 2012 - Jul 2012
3 months
Clichy, France
Lighting, Shading, Rendering & compositing. "Bultex" "Audi" "BCPE" Maya, Mental Ray, Photoshop, Nuke, 3dsMax, VRay.
VFX, 3D Generalist, Compositing,
Auto entrepreneur
Sep 2011 - Oct 2011
2 months
7620 Paris, Denmark
Conception d'un Générique Full CG, pour une mini série.
CG Artist, Lighting & Rendering
SAGL
Feb 2011 - Aug 2011
7 months
7620 Paris, Denmark
Création de perspective 3D photo-réaliste pour l'architecture. Sous Maya Mental Ray.
Generalist CG Artist, lighting & rendering
Court Métrange
Jul 2009 - Oct 2009
4 months
Mexico City, CDMX, Mexico
Réalisation d'un clip de remerciement en 3D, pour les partenaire du festival de court métrage "Court métrange"
CG Artist, VFX
ESRA Rennes
Mar 2008 - May 2008
3 months
Mexico City, CDMX, Mexico
VFX, particules et dynamique. Explosion d'un véhicule, pour un court métrage.
Education
Progiss
Master Class Pixar / Dwarf Labs, Pixar Renderman / Relight
2011 - 2011
1 month
ESRA Rennes
Sup'infogrpah, Infographie
2007 - 2010
3 years 1 month
Etude généraliste dans le cinéma, scénario, story-board, mise en scène. Avec une spécialisation dans l'infographie 3D sous Maya et 3dsMax.