Ugo S.

Director Technical Artist

Salary / Daily rate

78000 Versailles, France

Freelance, open to permanent contract

Skills

PythonJavascriptAutodesk 3ds MaxZbrushV-RayAutodesk MayaAdobe After Effects

Languages

English (Fluent)German

About me

Intro

Technical Artist Unreal Engine.

Links

Work experience

Directeur Technical Artist

Sloclap

Aug 2023 - Jan 2026

2 years 6 months

Paris, France

Shipping de Rematch Supervision technique et artistique, notamment sur Rematch. Encadrement de l'équipe Technical Artist. Création d'outils, UE et DCC. Dévelopement de shaders stylisé avancé et pipeline de production. Support technique aux équipes artistiques, implémentation de leurs visions. Recherche et développement sur des nouvelles techniques de rendus innovantes et création de suite d'outils.

Lead Technical Artist

Lay3rs

Mar 2023 - Oct 2023

8 months

Paris, France

Chief Technology Officer

IndépendantFreelance

Jan 2022 - Mar 2023

1 year 3 months

78000 Versailles, France

Devolping the backbone infrastructure. Files handling / syncing. Pipeline worklow. Creating a pipeline workflow, using Shotgrid & Python. Theorization of our future Pipeline / workflow & tools. 3D real time Technical support on UE5 NFT project, enhancing render quality and tools features. Technical support on Trailer project, integrating ACES / OCIO workflow, for Nuke.

Estech - Innovation Platform

Jul 2015 - Mar 2023

7 years 9 months

78530 Buc, France

Lead CG real-time & pre-render

Apr 2021 - Mar 2023

2 years

78530 Buc, France

Developing script and automation, to automatically tesselate CAD data from Automotive industry into Unity. A tool to cut by 10 the time needed to convert data from CAD software to polygon, keeping material and variant informations. Working for various high end company, for high quality videos / images, for Louis Vuitton Groupe SEB, PSA or Renault. In real time or pre render.

Generalist CG Artist

Jul 2015 - Mar 2023

7 years 9 months

78530 Buc, France

Working closely to our client Art director, we create communication support, videos, or other media. Developing pipeline & workflow, tools and integration, to streamline production, being capable to produce a large number of high end visual, and keep track of each individual visual within the entire production. Base on Shotgun, custom tools, javascript, python / mel script. Color management and color accuracy, is crucial and colors are respected from start to end. Star Breeze DASSAULT Aviation Renault JC Decaux

CG Artist, Photorealistic rendering / R&D lighting, color workflow

Dassault Aviation

Jul 2015 - Mar 2016

9 months

7620 Paris, Denmark

Creating very high end Photo-realistic rendering, with a strong emphasis on color accuracy. Searching & developing new techniques, to improve current lighting technique and fidelity, exploring new way's to improve color workflow & color accuracy. 3dsMax vRay

CG Artist - Hard Modeling

nGON

Sep 2014 - Jul 2015

11 months

78000 Versailles, France

Creating my own company, to support a big video game project with Eden Games. The goal was to create a Race game on mobile "GT Spirit". I was in charge of the modeling, creating from photos, realistic cars with a tight polygon budget.

Style & Design

Jan 2013 - Aug 2014

1 year 8 months

Generalist 3D Artist, Lighting Rendering, Compositing

Jan 2013 - Aug 2014

1 year 8 months

For the industry, creating closely with our client art team, stunning photo-realistic image & video. I've work on wide range of project, from big production for the "Le mondial de l'Automobile" as lighting / compositing artist, to manage my own project, or doing R&D for Renault. Exploring new software solution, to future proof our rendering pipeline, including iRay, Arnold & RenderMan.

3D Artsit, Lighting Rendering / Compositing

Jul 2013 - Aug 2013

2 months

"Alstom" Lighting, Shading, Rendering & compositing : photorealistic & physical correct image : Maya mental ray Nuke "Sysplug" Maya iRay After Effect Nuke

3D Artsit, Lighting Rendering

PSA Peugeot Citroën

Aug 2013 - Oct 2013

3 months

"Unpublished project" Lighting, Shading, Rendering & compositing : photorealistic & physical correct images : Maya mental ray

3D Artist / Lighting Rendering

Design Lab, Peugeot PSA

Apr 2013 - Jul 2013

4 months

78140 Vélizy-Villacoublay, France

Lighting, Shading, Rendering & compositing : photorealistic & physical correct image. "Peugeot Design, internal project"​ "Marlboro"​ "Krups" Maya, Mental Ray, Photoshop, Nuke.

3D Generalist Artist,

Falling Star

Sep 2012 - Dec 2012

4 months

Paris, France

Shading, Surfacing, Lighting et Rendering. Maya, Mental Ray.

3D Generalist CG Artist

IBIS

Jul 2012 - Jul 2012

1 month

Paris, France

Lighting, Shading, Rendering & compositing : Art directed video. "IBIS Groupe" Maya, Mental Ray, Combustion, Nuke.

3D CG Artist

Oko

May 2012 - Jul 2012

3 months

Clichy, France

Lighting, Shading, Rendering & compositing. "Bultex" "Audi" "BCPE" Maya, Mental Ray, Photoshop, Nuke, 3dsMax, VRay.

VFX, 3D Generalist, Compositing,

Auto entrepreneur

Sep 2011 - Oct 2011

2 months

7620 Paris, Denmark

Conception d'un Générique Full CG, pour une mini série.

CG Artist, Lighting & Rendering

SAGL

Feb 2011 - Aug 2011

7 months

7620 Paris, Denmark

Création de perspective 3D photo-réaliste pour l'architecture. Sous Maya Mental Ray.

Generalist CG Artist, lighting & rendering

Court Métrange

Jul 2009 - Oct 2009

4 months

Mexico City, CDMX, Mexico

Réalisation d'un clip de remerciement en 3D, pour les partenaire du festival de court métrage "Court métrange"

CG Artist, VFX

ESRA Rennes

Mar 2008 - May 2008

3 months

Mexico City, CDMX, Mexico

VFX, particules et dynamique. Explosion d'un véhicule, pour un court métrage.


Education

Progiss

Master Class Pixar / Dwarf Labs, Pixar Renderman / Relight

2011 - 2011

1 month

ESRA Rennes

Sup'infogrpah, Infographie

2007 - 2010

3 years 1 month

Etude généraliste dans le cinéma, scénario, story-board, mise en scène. Avec une spécialisation dans l'infographie 3D sous Maya et 3dsMax.

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