Victor Saguin

Senior 3D Artist | Unreal Engine

Salary / Daily rate

78000 Versailles, France

Freelance, open to permanent contract

Skills

3D DesignAutodesk Maya

Languages

English

About me

Intro

3D Artist with 12+ years creating industrial visualizations and marketing content for automotive and pharmaceutical sectors. Specialized in Unreal Engine/Unity integration, photogrammetry, and real-time rendering with proven experience managing client projects. Expert in Maya, Blender, and Substance Suite delivering optimized assets for training applications and marketing campaigns.

Links

Work experience

3D Graphic Designer

Assystem

Aug 2021 - May 2024

2 years 10 months

52110 Nully, France

Context Creation of 3D assets and environments for industrial applications, including pharmaceutical plants and manufacturing facilities. Missions • 3D asset modeling and texturing for a training application on defect detection in pharmaceutical products • Creation of specific assets for industrial environments • Photogrammetry of objects for real-time use • Mechanical animation and integration in Unreal Engine and Unity

Digital project manager

Estech - Innovation Platform

Nov 2017 - Jul 2021

3 years 9 months

Région de Paris, France

Context Production of marketing images for the largest French home appliance company Missions • Preparation of 3D data with VRed, Pixyz, and Maya for integration into the production pipeline • Creation and modeling of additional assets (liquids, brushes, cables, etc.) to enrich marketing visuals • Lighting setup of scenes using HDR Light Studio • Production of real-time renders in VRed, focusing on optimization and visual fidelity • Post-production of renders in Photoshop to refine the final visuals • Project supervision and management of client communications, handling feedback

3D Graphic Designer

Oktal japon

Sep 2012 - Jan 2017

4 years 5 months

Tokyo, Japan

Context Design of environments for automotive simulators Missions • Modeling, texturing, and integration of assets for road scenes: roads, pedestrians, landscapes, buildings • Rigging and organic and mechanical animation: pedestrians and cars • Optimization of level of detail and polygon count (high poly / low poly) • Direct collaboration with clients to deliver projects • Supervision, training, and mentoring of interns


Education

University of Strasbourg

Master 2 (M2)

2004 - 2009

5 years 1 month

The best place to find your next move

© 2026. All Rights Reserved.