
Victor Saguin
Senior 3D Artist | Unreal Engine
Salary / Daily rate
78000 Versailles, France
Freelance, open to permanent contract
Skills
Languages
About me
Intro
3D Artist with 12+ years creating industrial visualizations and marketing content for automotive and pharmaceutical sectors. Specialized in Unreal Engine/Unity integration, photogrammetry, and real-time rendering with proven experience managing client projects. Expert in Maya, Blender, and Substance Suite delivering optimized assets for training applications and marketing campaigns.
Work experience
3D Graphic Designer
Assystem
Aug 2021 - May 2024
2 years 10 months
52110 Nully, France
Context Creation of 3D assets and environments for industrial applications, including pharmaceutical plants and manufacturing facilities. Missions • 3D asset modeling and texturing for a training application on defect detection in pharmaceutical products • Creation of specific assets for industrial environments • Photogrammetry of objects for real-time use • Mechanical animation and integration in Unreal Engine and Unity
Digital project manager
Estech - Innovation Platform
Nov 2017 - Jul 2021
3 years 9 months
Région de Paris, France
Context Production of marketing images for the largest French home appliance company Missions • Preparation of 3D data with VRed, Pixyz, and Maya for integration into the production pipeline • Creation and modeling of additional assets (liquids, brushes, cables, etc.) to enrich marketing visuals • Lighting setup of scenes using HDR Light Studio • Production of real-time renders in VRed, focusing on optimization and visual fidelity • Post-production of renders in Photoshop to refine the final visuals • Project supervision and management of client communications, handling feedback
3D Graphic Designer
Oktal japon
Sep 2012 - Jan 2017
4 years 5 months
Tokyo, Japan
Context Design of environments for automotive simulators Missions • Modeling, texturing, and integration of assets for road scenes: roads, pedestrians, landscapes, buildings • Rigging and organic and mechanical animation: pedestrians and cars • Optimization of level of detail and polygon count (high poly / low poly) • Direct collaboration with clients to deliver projects • Supervision, training, and mentoring of interns
Education
University of Strasbourg
Master 2 (M2)
2004 - 2009
5 years 1 month