Yann Richard

CTO freelance | Structuration IT & scaling for PME

Salaire / Taux journalier

Lyon, France

Mobilité : Paris

Freelance, ouvert au CDI

Peut venir sur site

Expertises

IoTVP EngineeringArchitecte SolutionsCTOGitHubC++LLMs / Large language modelsDéveloppement BackendDéveloppement FullstackMicroservicesJavaSwiftRustGolangAWSAWS LambdaClean ArchitectureAmazon RedshiftPrometheusTech LeadEvent Driven ArchitectureGitClean CodeGitLabAmazon EC2GrafanaEngineering ManagerTerraformRabbitMQ

Langues

Anglais (Courant)

À propos

Introduction

Senior engineering leader with 15+ years scaling multi-team technology organizations across cloud, infrastructure, embedded systems, and software platforms. Known for building solid teams and driving complex technical initiatives from the ground up — from 0 to 40 people.

Liens

Expérience de travail

Part Time CTO

ERAVEST

déc. 2025 - Présent

11 mois

Lyon, France

– Helping small companies in structuring their technology (audit, development)

Software architect

CirculaCar

déc. 2025 - mars 2026

4 mois

Lyon, France

– Set up company software factory in Github: Good practices, CI, Dev containers holding C++ compilation toolchain) – Post build configuration C++ binary: given a json configuration, patching C++ executable to avoid time consuming configuration read at runtime – Vibe coded a Python configuration tool based on post build toolchain

Software operations Director

Exotec

mars 2024 - juin 2025

1 an 4 mois

Lyon, France

– Management of 5 teams (about 40 people): – Infrastructure (on Prem and AWS cloud) – Data product (data pipelines from onPrem warehouses to cloud, ETL, PowerBI) – QA – Devops (tools & pipelines for devs) – Reliability (product improvment, C++)

Solution architect

INTERPOL

janv. 2024 - mars 2024

3 mois

Lyon, France

Navya Mobility

déc. 2017 - déc. 2023

6 ans 1 mois

Lyon, France

Service Software Director

avr. 2023 - déc. 2023

9 mois

Lyon, France

– In charge of teams in Lyon (supervision) & Paris (shuttle navigation map generation and editing) about 40 people

Ops Engineering Manager

déc. 2017 - avr. 2023

5 ans 5 mois

Lyon, France

– Started team from scratch up to 20 people. – Development team: Saas & embedded applications for supervision purpose – Infrastructure team: cloud, on premise systems. Automation, monitoring, cyber security – Data team: acquiring real time data via message broker and offline massive data for R&D prpose

Technical Director

AFS2R (Agence Française de Sécurisation des Réseaux Routiers)

avr. 2013 - déc. 2017

4 ans 9 mois

Lyon Area, France

– AFS2R is a new service oriented company which works with local collectivities to set up innovative solutions for computer assisted fines and homeland security. – We're making embedded, real time communicative systems (cars, fixed systems that communicates with parking machines, dematerialized parking solutions and dematerialized fines solution) – Technical leader in charge of creating innovative products (hardware and software) – Embedded systems (fixed - on road - and mobile - in cars) – Saas solution with scalable architecture, analytics, and monitoring tools – Project and customers technical follow up

Eden Games

nov. 2007 - avr. 2013

5 ans 6 mois

Lyon Area, France

Technical Director

janv. 2012 - avr. 2013

1 an 4 mois

Lyon Area, France

– In charge of the in house technology development (real time tool and engine) – Tech developers team management

Lead Game engine programmer

nov. 2007 - sept. 2012

4 ans 11 mois

Région de Lyon, France

– Developers team management – Architecture and development of company's next production technology – Work in relationship with other team for low level Library design and integration – High-level engine framework development (AI, pathfinding, flash, audio, real time engine editor)

Engine programmer

Etranges Libellules

nov. 2002 - nov. 2007

5 ans 1 mois

Région de Lyon, France

– R&D team developer (from 2003 to 2007). – Game engine design and development. – 5 games have been shipped successfully with it. – 3D Graphics: – Graphic engine enhancement (object instantiation, particles system enhancement) – Programmable pipelines, high level rendering engine, scene graph – 2D Graphics: – 2d engine design and implementation (using flash library) – Core: – File system, log system – Asset conditioning pipeline – Audio: – Engine and tools using Renderware audio middleware – Tools development (kinematics editor, lighting, triggers) – Trainees management – Game Programmer (2002-2003): Hero dynamic programming

Trainee

Etranges Libellules

avr. 2002 - sept. 2002

6 mois

Région de Lyon, France

– Facial animation engine design and development (morphing system, real time audio analysis and labial synchronization)

Trainee

Biodome Distribution

avr. 2001 - juil. 2001

4 mois

Région de Clermont-Ferrand, France

– Decision making tools development. Database management tool integration. – Medical device control software development.


Formation

Université Bordeaux I

Master, Multimedia informatics

2001 - 2002

1 an 1 mois

Université Blaise-Pascal

Deug, Mathematics and informatics

1996 - 2001

5 ans 1 mois

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